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Far Cry Primal models

Post questions about game models here, or help out others!
Delsiks
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Re: Far Cry Primal models

Post by Delsiks » Mon Feb 11, 2019 4:02 pm

bouvrie wrote:Are you unpacking with Fino's Dunia unpacker? It should have a more complete filelist that'll name the unknown files correctly.
Hi,
I was not, I was using the fcp_unpack.exe from this thread. What is this tool used for then?
Thank you though! I've used Fino's unpacker and have been checking out some models in blender.

On the dialog, it seems they are in .dsc and .ai.rml files which I've not found much info into opening/converting. Is anyone familiar with how one would get these sound/voice files?

bouvrie
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Re: Far Cry Primal models

Post by bouvrie » Fri Feb 15, 2019 11:29 am

On one hand there's the tool to unpack. Both tools unpack fine, but they also need a list of filenames to make sense of the data inside the archive. Fino's tool release comes with a more complete filelist out of the box.

I think voice/sound files should actually be in soundbinary/ , in *.spk and *.sbao files. 'm not into asset modding much, but that's the common place.

fn2505
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Re: Far Cry Primal models

Post by fn2505 » Sun Apr 21, 2019 2:58 pm

Hi everyone, I'm a noob. How to use the unpacker exactly?

glowattack
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Re: Far Cry Primal models

Post by glowattack » Sun Jun 09, 2019 2:06 am

hello i want use some creatures, but i dont know how to fix the uv issue, anybody can help me with that??? is an obj file, i was try in blender and 3ds max to but i dont get the uv works right......... :( sorry for my english
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usabdt
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Re: Far Cry Primal models

Post by usabdt » Thu Jun 13, 2019 4:35 am

Which scenario is extracted using 3d model? Please give me the script
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BigTinz
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Re: Far Cry Primal models

Post by BigTinz » Mon Jun 17, 2019 6:41 am

Is there a functional .xbg viewer for Far Cry 2 models? I've looked all over the website and tried scripts and plugins for Blender, Noesis, etc. and none of them work.

Can anyone help?

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