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How to get Fatal Frame 4 (Wii) models with full skeletion?

Post questions about game models here, or help out others!
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ngovandang
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by ngovandang » Mon Jan 16, 2017 5:48 am

zheneq wrote:That's what a mesh block looks like: pic
Three blocks of data, then references to them, and then - draw lists?

Noesis plugin is here: https://github.com/Zheneq/Noesis-Plugins (to view point clouds, though not all of them seem to work)
shakotay2 wrote:the mesh seems to consist of digitized data (laserscanned object).
At least some meshes don't look that way.
2017-01-16_02-33-06.png
ngovandang wrote:Btw, I think *.RSL format FF4 is similiar to No more heroes 2
Someone had released plugin for Blender to import *.RSL NMH2, but link has been removed
Yep, these games are by the same developer. Where did you find the plugin?

UPD: Found it viewtopic.php?f=18&t=6546
Um... Thank you
But NMH2 plugin is removed ;-;
Btw, I found some info of RSL
https://gbatemp.net/threads/rsl-data-containers.149429/
https://gbatemp.net/threads/wii-game-gr ... ts.206726/

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zheneq
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Tue Oct 17, 2017 8:52 am

Is this thing still needed?
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Fri Oct 27, 2017 8:54 am

Welp, I'm working on it in any case =P
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Sun Oct 29, 2017 8:07 pm

So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.
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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by HeliosAI » Mon Oct 30, 2017 12:24 am

zheneq wrote:So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.
Thanks a lot for this!
Do you think you could support No More Heroes 2 RSL too? Currently they only load up one texture so i suppose the format might be slightly different. I can upload samples if needed.

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by ngovandang » Tue Oct 31, 2017 9:41 am

zheneq wrote:So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.
*O* you really did it
thank you

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Wed Nov 01, 2017 10:49 pm

o0Crofty0o wrote:Do you think you could support No More Heroes 2 RSL too?
No More Heroes uses a different format for models and animations -- RSL is just a container. It doesn't seem totally different though.

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by tone » Sat Nov 04, 2017 2:14 pm

zheneq wrote:So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.
thank you

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by z22901206 » Fri Dec 15, 2017 5:18 am

zheneq wrote:So, the plugin is here.

Opens models (both characters and rooms) and texture archives.

I didn't look into the animations but I can if anybody needs them.
Alright i am the one of who is interested in it.
Can you add the function of animation export ?

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Fri Dec 15, 2017 2:17 pm

z22901206 wrote:Can you add the function of animation export ?
I think I can, but I'm really busy atm.

Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by phay008 » Mon Dec 25, 2017 2:39 pm

zheneq wrote:
z22901206 wrote:Can you add the function of animation export ?
I think I can, but I'm really busy atm.

Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).

does the scripts can use for fatal frame 2(Wii)?

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Tue Dec 26, 2017 3:03 pm

phay008 wrote:does the scripts can use for fatal frame 2(Wii)?
I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by phay008 » Fri Dec 29, 2017 9:49 am

zheneq wrote:
phay008 wrote:does the scripts can use for fatal frame 2(Wii)?
I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.
I use your script to import the .rsl file. the model is good. hut the face don't have bones???and some.rsl file can't import.ex:EJD00 ENB00 ETG00.JNU00.NNB00.MASKA01/00.
BTW,can you make a script to rip the models from fatal frame 2 WII when you have time?

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by tone » Sun Oct 28, 2018 8:56 pm

please help, i have put the fatal frame and nintex script in python folder, but noesis still can't open the files

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Re: How to get Fatal Frame 4 (Wii) models with full skeletio

Post by zheneq » Tue Oct 30, 2018 6:31 am

If it doesn't recognize .rsl files, then something is wrong with your setup. If it fails to open them, post the error message.

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