Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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zheneq
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by zheneq » Tue Oct 17, 2017 8:52 am
Is this thing still needed?
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zheneq
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by zheneq » Fri Oct 27, 2017 8:54 am
Welp, I'm working on it in any case =P
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zheneq
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by zheneq » Sun Oct 29, 2017 8:07 pm
So, the plugin is
here.
Opens models (both characters and rooms) and texture archives.
I didn't look into the animations but I can if anybody needs them.
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HeliosAI
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by HeliosAI » Mon Oct 30, 2017 12:24 am
zheneq wrote:So, the plugin is
here.
Opens models (both characters and rooms) and texture archives.
I didn't look into the animations but I can if anybody needs them.
Thanks a lot for this!
Do you think you could support No More Heroes 2 RSL too? Currently they only load up one texture so i suppose the format might be slightly different. I can upload samples if needed.
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ngovandang
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Contact:
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by ngovandang » Tue Oct 31, 2017 9:41 am
zheneq wrote:So, the plugin is
here.
Opens models (both characters and rooms) and texture archives.
I didn't look into the animations but I can if anybody needs them.
*O* you really did it
thank you
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zheneq
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by zheneq » Wed Nov 01, 2017 10:49 pm
o0Crofty0o wrote:Do you think you could support No More Heroes 2 RSL too?
No More Heroes uses a different format for models and animations -- RSL is just a container. It doesn't seem totally different though.
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tone
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by tone » Sat Nov 04, 2017 2:14 pm
zheneq wrote:So, the plugin is
here.
Opens models (both characters and rooms) and texture archives.
I didn't look into the animations but I can if anybody needs them.
thank you
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z22901206
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by z22901206 » Fri Dec 15, 2017 5:18 am
zheneq wrote:So, the plugin is
here.
Opens models (both characters and rooms) and texture archives.
I didn't look into the animations but I can if anybody needs them.
Alright i am the one of who is interested in it.
Can you add the function of animation export ?
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zheneq
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by zheneq » Fri Dec 15, 2017 2:17 pm
z22901206 wrote:Can you add the function of animation export ?
I think I can, but I'm really busy atm.
Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).
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phay008
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by phay008 » Mon Dec 25, 2017 2:39 pm
zheneq wrote:z22901206 wrote:Can you add the function of animation export ?
I think I can, but I'm really busy atm.
Also I believe I set bone weights the wrong way so probably I'll have to crack No More Heroes 2 format first (it's simpler).
does the scripts can use for fatal frame 2(Wii)?
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zheneq
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by zheneq » Tue Dec 26, 2017 3:03 pm
phay008 wrote:does the scripts can use for fatal frame 2(Wii)?
I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.
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phay008
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by phay008 » Fri Dec 29, 2017 9:49 am
zheneq wrote:phay008 wrote:does the scripts can use for fatal frame 2(Wii)?
I doubt that. But if it does have .rsl files in it, the format shouldn't be much different.
I use your script to import the .rsl file. the model is good. hut the face don't have bones???and some.rsl file can't import.ex:EJD00 ENB00 ETG00.JNU00.NNB00.MASKA01/00.
BTW,can you make a script to rip the models from fatal frame 2 WII when you have time?
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tone
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by tone » Sun Oct 28, 2018 8:56 pm
please help, i have put the fatal frame and nintex script in python folder, but noesis still can't open the files
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zheneq
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by zheneq » Tue Oct 30, 2018 6:31 am
If it doesn't recognize .rsl files, then something is wrong with your setup. If it fails to open them, post the error message.