Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Posted: Wed Apr 28, 2021 6:34 pm
I'm new to XeNTaX, but how do I get the models from Ultimate Alien: Cosmic Destruction or Alien Force: Vilgax Attacks?
Game Research Forum
https://forum.xentax.com/
Thanks!shakotay2 wrote: ↑Wed Jan 13, 2021 3:35 pmI wouldn't bet that someone will finish it.
It's not too hard to trick around with the script, the line in question is
while cnt < 5 :
For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP
(So there must be a flag in the model data indicating which sort of triangles to be used, the harder part.)
From the first run with (noesis.RPGEO_TRIANGLE) you'll get 5 proper sub meshes (I hope).
You might try a "brute force" attempt/second run using strips for all 21 submeshes.
This way you should get all submeshs (with superfluous faces, though).
Well, this was pretty simple (exported from Noesis as wavefront obj):
.
l_bell_d.jpg
(Keep in mind that the first five objects should use "normal" triangles, not strips.)
well, is there a download for those models? or the link for file?shakotay2 wrote: ↑Wed Jan 13, 2021 3:35 pmI wouldn't bet that someone will finish it.
It's not too hard to trick around with the script, the line in question is
while cnt < 5 :
For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP
(So there must be a flag in the model data indicating which sort of triangles to be used, the harder part.)
From the first run with (noesis.RPGEO_TRIANGLE) you'll get 5 proper sub meshes (I hope).
You might try a "brute force" attempt/second run using strips for all 21 submeshes.
This way you should get all submeshs (with superfluous faces, though).
Well, this was pretty simple (exported from Noesis as wavefront obj):
.
l_bell_d.jpg
(Keep in mind that the first five objects should use "normal" triangles, not strips.)
What addon do you use for those models?shakotay2 wrote: ↑Wed Jan 13, 2021 3:35 pmI wouldn't bet that someone will finish it.
It's not too hard to trick around with the script, the line in question is
while cnt < 5 :
For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP
(So there must be a flag in the model data indicating which sort of triangles to be used, the harder part.)
From the first run with (noesis.RPGEO_TRIANGLE) you'll get 5 proper sub meshes (I hope).
You might try a "brute force" attempt/second run using strips for all 21 submeshes.
This way you should get all submeshs (with superfluous faces, though).
Well, this was pretty simple (exported from Noesis as wavefront obj):
.
l_bell_d.jpg
(Keep in mind that the first five objects should use "normal" triangles, not strips.)
Hey, can I get a mediafire download link for those Ben 10 Vilgax Attacks models you got? I don't need the game and it's difficult to import those on a 32-bit laptop.
Hey my dude, could you try ripping the Ben Tennyson model from Ben 10: Alien Force for PS2, PSP or Wii? Then send the link and screenshot to Deviantart on chat?
Y'know, you can do a sample of Ben Tennyson too so I can see the model and textures by download link?
Uhh...Bigchillghost wrote: ↑Mon Dec 12, 2016 2:21 pmHey guys! I need help to get some models from the video game Ben 10 Ultimate Alien: Cosmic Destruction,
which was powered by Vicious Engine.
I really love this cartoon series so I'm about crazy for collecting their models.
Well I've checked the forum and found a post about a game of Vicious Engine but didn't find much useful.
All I know so far is that for every version published on each platform some of its files were named in the
same way, for instance, xxx.ps3 on PS3, xxx.xbx on XBox 360 and xxx.wii on Wii, which implys they may
be in the same way of encryption. Besides, these models were created in 3Ds Max, but not sure if their
format is still max.
Screenshot From The Bonus Video .jpg
Below are some samples I extracted from the ISO file:
XBox 360 Version
PS3 Version
Wii Version
Seems the scripts folder within stores their animation files, who knows!
I know I can rip these models through Dolphin, but I'm more eager to get them from Xbox 360 and
PS3 versions, as there're some exclusive characters and they're of higher resources of course. So
Wii version files are just for compare.
Any help is appreciated!
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Copy the script code for .xbx files in the above mentioned post(s) into a fmt_Ben10_xbx.py file (Windows Explorer -> New Text Document). Rename from .txt to .pylilyampykidYTXeNTaX wrote: ↑Mon Jun 14, 2021 6:22 pmPlus, I can't get the XBX files supported onto Noesis.