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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Sep 09, 2020 4:57 pm
by Gh0stBlade
Any further spam will result in bans being handed out.

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Sep 09, 2020 9:54 pm
by Gh0stBlade
Bans handed out and posts removed.

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Thu Sep 10, 2020 2:36 pm
by Paniques
Hey, I'm a little bit late to the party, but I am at my wit's end trying to figure out how to decompress the files of Ben 10 Omniverse 1/2, and find where the character data is stored. I'd share samples, but I legitimately have no clue which file to share. Any assistance would be greatly appreciated.

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Sep 23, 2020 11:30 am
by Vasu10
Larsqn wrote:
Sat Sep 05, 2020 3:37 am
Has anyone extrated ULTIMATE SPIDERMONKEY, ULTIMATE SWAMPFIRE, ULTIMATE BIGCHILL and ULTIMATE ECHO ECHO From Cosmic Destruction? Has anyone extracted Jetray, Goop, Brainstorm, Spidermonkey and Bigchill from Vilgax Attacks?
I have ultimate swampfire and echo echo of cosmic destruction and Brainstorm, spider monkey of vilgax attack

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Mon Oct 05, 2020 12:13 pm
by adragonballs
Vasu10 wrote:
Wed Sep 23, 2020 11:30 am
Larsqn wrote:
Sat Sep 05, 2020 3:37 am
Has anyone extrated ULTIMATE SPIDERMONKEY, ULTIMATE SWAMPFIRE, ULTIMATE BIGCHILL and ULTIMATE ECHO ECHO From Cosmic Destruction? Has anyone extracted Jetray, Goop, Brainstorm, Spidermonkey and Bigchill from Vilgax Attacks?
I have ultimate swampfire and echo echo of cosmic destruction and Brainstorm, spider monkey of vilgax attack
can I have Brainstorm plz

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Tue Oct 06, 2020 4:28 pm
by Mostafa360
Guys anyone know how to extract ben 10 vilgax Attacks 3d models

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Tue Oct 06, 2020 4:34 pm
by Mostafa360
reh wrote:
Thu Jul 02, 2020 4:56 pm
Chromastone.zip
Do you have goop and jetray

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Tue Oct 20, 2020 6:31 am
by TacticalNerd1963
It might help to clarify to people like me coming to this thread for a shot at getting free ben 10 models for their own purposes-

this purpose of this thread is to ask for assistance with actually extracting models from the games being discussed (the kind of complex get-it-yourself way), NOT to ask others to give out models that they've successfully extracted without elaborating on their process of getting them (the easy get-it-from-the-person-that-did-the-hard-work way)
Keep in mind, this thread is mainly meant to be a discussion about those processes, not the aftermath. Posts that differ from that can wind up making it harder to follow the original topic, and people who post asking for help on looking through files can get lost in a sea of posts saying stuff like "s3nd me jetr@y pl0x"
Asking for particular models seems to be the chunk of posts being considered "spam." I'm no admin, but if whatever you're about to say could fall under that criteria, please think twice about posting that, or an admin could catch on and [bruce] your post off like they seem to have already done with a few others. You can't get these models if you disregard discussion on how to actually do the legwork for them.

kthxforthechromastonemodelbaiiii

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Sun Jan 10, 2021 11:45 pm
by beto2004rere
Hello, can please someone tell me step-by-step how to extract the models from ben 10 Ultimate Alien? Pleeasse!! I really wish to extract them but i didn't get it by far!! Thank you guys for your time and I really appreciate you guys!! I really need ben tennyson and the ultimatrix models!!

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Jan 13, 2021 2:35 am
by qs12
shakotay2 wrote:
Thu Apr 30, 2020 11:27 am
I was asked to create that (above mentioned) loop, well, I really was in the hope, that you could do it for yourself.

As from me you only get it quick 'n dirty, as you may know :D (so don't blame me).
I've limited it to 5 (out of 21) models from l_bell_d.xbx, because some come out ugly (require noesis.RPGEO_TRIANGLE_STRIP, and whatever other change):
.
l_bell_d-xbx_5_models.png

Code: Select all

from inc_noesis import *
import noesis
import rapi

def registerNoesisTypes():
	handle = noesis.register("GetBen10-UA-CDM",".xbx")
	noesis.setHandlerTypeCheck(handle, noepyCheckType)
	noesis.setHandlerLoadModel(handle, noepyLoadModel)
	return 1
	
NOEPY_HEADER = "vap"

def noepyCheckType(data):
   bs = NoeBitStream(data)
   if len(data) < 3:
      return 0
   if bs.readBytes(3).decode("ASCII") != NOEPY_HEADER:
      print("'vaps' not found!")
      return 0
   return 1  

def noepyLoadModel(data, mdlList):
	ctx = rapi.rpgCreateContext()
	bs = NoeBitStream(data)
	bs.setEndian(NOE_BIGENDIAN)
	#rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1)

	addr=bs.tell(); addr1=0; cnt= 0
	#while addr != addr1 :
	while cnt < 5 :
		fileBuff = bs.data[addr:bs.dataSize]#todo: Size has to be reduced with each run
		addr1= fileBuff.find(b'\x00\x02\x01\x1B')
		addr += addr1
		bs.seek(addr)
		#offset= bs.tell()
		#print("sig at:", hex(offset))
		bs.seek(4, NOESEEK_REL)# skip signature

		# counts
		vCnt = bs.readUInt()
		du = bs.readUInt()#dummy
		fCnt = bs.readUInt()
		bs.seek(22*16+4, NOESEEK_REL)# this offset may be different for other model files
		print("vCnt, fCnt", vCnt,fCnt)
		# 
		FVFsize = int(44)
		offset= bs.tell()
		VBSize = vCnt * FVFsize
		print("verts at:", hex(offset), VBSize)
		VBuff = bs.readBytes(VBSize)
		#print(VBuff)
		rapi.rpgBindPositionBufferOfs(VBuff, noesis.RPGEODATA_FLOAT, FVFsize, 0)
		rapi.rpgBindUV1BufferOfs(VBuff, noesis.RPGEODATA_FLOAT, FVFsize, 36)
		bs.seek(16, NOESEEK_REL)
		offset= bs.tell()
		print("FIs at:", hex(offset))
		#return 1
		FBuff = bs.readBytes(fCnt*2)
		#print(FBuff)
		rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1)
		rapi.rpgCommitTriangles(FBuff, noesis.RPGEODATA_USHORT, fCnt, noesis.RPGEO_TRIANGLE, 1)
		material = NoeMaterial("mat%03i"%cnt, "")
		rapi.rpgSetMaterial(material.name)
		addr += 1; cnt += 1

	mdl = rapi.rpgConstructModel()
	mdlList.append(mdl)
	
	#rapi.rpgClearBufferBinds()
	return 1
.
Amazing work! Hopefully someday somebody will finish the Noesis script, Looking to get some things out of the game myself :)

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Jan 13, 2021 3:35 pm
by shakotay2
I wouldn't bet that someone will finish it.
It's not too hard to trick around with the script, the line in question is
while cnt < 5 :

For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP
(So there must be a flag in the model data indicating which sort of triangles to be used, the harder part.)

From the first run with (noesis.RPGEO_TRIANGLE) you'll get 5 proper sub meshes (I hope).

You might try a "brute force" attempt/second run using strips for all 21 submeshes.
This way you should get all submeshs (with superfluous faces, though).

Well, this was pretty simple (exported from Noesis as wavefront obj):
.
l_bell_d.jpg
(Keep in mind that the first five objects should use "normal" triangles, not strips.)

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Feb 10, 2021 4:07 pm
by FireBlaze
can u upload the script file again i cant download it

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Wed Feb 10, 2021 4:36 pm
by shakotay2
shakotay2 wrote:
Thu Apr 30, 2020 11:27 am

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Sat Feb 27, 2021 7:25 am
by GuiSauron
Hi, It's the first timing I'm writing here, thanks to the discussion I got the models from ben 10 AF, UA and CN punch explosion, I had problems with some textures but I'm gonna post about this later. Now I'm trying to get the Fastrack model from ben 10 Galactic Racing, but i'm not understanding the file, it's very different from the others, if someone can help me to rip the character and post a print from hex2obj, I'll be very thankful. :)
Here are the samples of Fastrack and Cannonbolt
https://mega.nz/file/QnoWnA5a#36QcAzBpS ... 4j3pF-doZA

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

Posted: Mon Mar 22, 2021 11:25 pm
by LuisarturoGamusic
I have a idea, Why not we make a specie of Frosty Mod Manager and Frosty Editor, but with Vicious Engine, so no just can ripping Ben 10 games, otherwise others games made with Vicious Engine like Spy vs. Spy, Pac man and the ghostly adventures and others. Also, can add mods for example we can transform Ultimate Aliens in any level, or change textures or models and replace to other.

What do you think?