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Halo 5: Forge Models

Post questions about game models here, or help out others!
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SpookyMajora
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Halo 5: Forge Models

Post by SpookyMajora » Thu Sep 29, 2016 7:51 pm

I was wondering if there was anyone who could help extract the model files from Halo 5: Forge, I know that textures are already extracted, but models have not been.
I've included a sample provided by Revolution for Master Chief's model, I believe the mesh and skeleton info is in the .model or .render_model file, but all model resources have been included just in case.

Sample: https://drive.google.com/open?id=0B7bLa ... URaM3A5TjQ

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Re: Halo 5: Forge Models

Post by shakotay2 » Thu Sep 29, 2016 8:43 pm

ugly result (left lower corner of pic) with hex2obj, v024d:
spartan_mchief-render_model.jpg
Looks like a matter of a missing offset in the x and the other in y direction.

edit: well, shit, there's one single line in my code which spoils the model:
if (position>32767) position -= 65536;

Where this line worked for dozens of other model formats before, though.

You'll get the correct model (left upper corner, apart from the scaling) with an updated version of hex2obj (sooner or later).
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Halo 5: Forge Models

Post by SpookyMajora » Thu Oct 06, 2016 6:25 pm

https://drive.google.com/file/d/0B7bLaO ... l1NGc/view
Here's the files for Locke, if anyone wants to check the stuff on another model.

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Re: Halo 5: Forge Models

Post by shakotay2 » Fri Oct 07, 2016 1:41 am

a script would be helpful:
locke.jpg
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Last edited by shakotay2 on Fri Oct 07, 2016 1:45 am, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Halo 5: Forge Models

Post by SpookyMajora » Fri Oct 07, 2016 1:44 am

shakotay2 wrote:there's too many submeshes (96?), so a script will be required:
locke.jpg
I think most of the meshes are LODs.

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Re: Halo 5: Forge Models

Post by shakotay2 » Fri Oct 07, 2016 2:28 am

the funny part:
locke_tongue.jpg
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Halo 5: Forge Models

Post by SpookyMajora » Fri Oct 07, 2016 3:00 am

shakotay2 wrote:the funny part:
locke_tongue.jpg
Locke's got a head model that's used in cutscenes, wasn't sure if it was actually in the Forge version.

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Re: Halo 5: Forge Models

Post by zaramot » Fri Oct 21, 2016 11:27 pm

Hey! I'm interested in this, working on making model-import script. Could anyone send me textures for provided samples? Or provide new ones with textures, in order to confirm UV mapping. Thanks a lot in advance!
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Re: Halo 5: Forge Models

Post by zaramot » Sat Oct 22, 2016 2:37 pm

In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D

Image
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Re: Halo 5: Forge Models

Post by erik945 » Mon Oct 24, 2016 8:46 pm

did you can upload weapons models?

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Re: Halo 5: Forge Models

Post by killercracker » Mon Oct 24, 2016 9:31 pm

zaramot wrote:In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D
I have the models but not the textures but I'm sure they use the same as the ones from the online character viewer. Btw how did you scale the vertices? I didn't even bother figuring out the uv's because of this.

https://www.mediafire.com/folder/qzb7t6 ... lo_5_forge

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Re: Halo 5: Forge Models

Post by JakeGreen » Tue Oct 25, 2016 2:34 am

killercracker wrote:
zaramot wrote:In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D
I have the models but not the textures but I'm sure they use the same as the ones from the online character viewer. Btw how did you scale the vertices? I didn't even bother figuring out the uv's because of this.

https://www.mediafire.com/folder/qzb7t6 ... lo_5_forge

Textures are far more higher res than the ones in the online viewer and have chunk files that go along with them.

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Re: Halo 5: Forge Models

Post by zaramot » Tue Oct 25, 2016 8:46 am

Thanks guys, I have all textures now thanks to SpookyMajora and Alexis. So, no need to bother with uploading them! I will post script as soon I figure out weights.

P.S. JakeGreen is right, from what I saw, textures are twice bigger than in model viewer, they are 2048x2048 for armor, in model viewer if I remember right, only tech suit is in such resolution, armor 1024x1024 right?
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Re: Halo 5: Forge Models

Post by erik945 » Wed Oct 26, 2016 9:12 am

Thank you!

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Re: Halo 5: Forge Models

Post by dravid51 » Mon Oct 31, 2016 6:23 am

Can anyone upload the models and textures in a format like fbx or obj?

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