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Metal Gear Solid 5 (MGSV) animations
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daemon1
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daemon1
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daemon1
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Re: Metal Gear Solid 5 (MGSV) animations
Horse animations tool
https://www.youtube.com/watch?v=PZolKsvWH1M
IK pole vectors are not applied on this video, so you can see some improper positions

hrs0_main0_def.fmdl model must be in the same dir, tool needs it for bones.
fmdl_dictionary.txt has all known horse bones, 2 bone names are still used as hashes
leg IK:
- IK_TARGET_ ... bones are targets for nails (position+rotation)
- IK_pole_ ... (pole vectors) must be applied somehow
There is one additional rotation for each leg, thats supposed to set feet rotation, these are not extracted, because I don't know how to apply them.
https://www.youtube.com/watch?v=PZolKsvWH1M
IK pole vectors are not applied on this video, so you can see some improper positions

hrs0_main0_def.fmdl model must be in the same dir, tool needs it for bones.
fmdl_dictionary.txt has all known horse bones, 2 bone names are still used as hashes
leg IK:
- IK_TARGET_ ... bones are targets for nails (position+rotation)
- IK_pole_ ... (pole vectors) must be applied somehow
There is one additional rotation for each leg, thats supposed to set feet rotation, these are not extracted, because I don't know how to apply them.
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- Tosyk
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Re: Metal Gear Solid 5 (MGSV) animations
Hello - I know this is an old topic, but I wonder if the code for the .GANI file format is available anywhere. I want to get one or two animations (in .gani format) from PES2020 (Fox engine) just for testing models vertex weights (all face models in the game use the same skeleton).
Cheers!
Cheers!

