Metal Gear Solid 5 (MGSV) animations

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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Fri Jan 20, 2017 7:09 pm

RE5 discussion goes to this new thread:

viewtopic.php?f=16&t=15765

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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Sat May 26, 2018 6:37 pm


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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Sun May 27, 2018 4:31 pm

Horse animations tool
https://www.youtube.com/watch?v=PZolKsvWH1M
IK pole vectors are not applied on this video, so you can see some improper positions

Image

hrs0_main0_def.fmdl model must be in the same dir, tool needs it for bones.
fmdl_dictionary.txt has all known horse bones, 2 bone names are still used as hashes

leg IK:
- IK_TARGET_ ... bones are targets for nails (position+rotation)
- IK_pole_ ... (pole vectors) must be applied somehow

There is one additional rotation for each leg, thats supposed to set feet rotation, these are not extracted, because I don't know how to apply them.
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Re: Metal Gear Solid 5 (MGSV) animations

Post by Tosyk » Tue May 29, 2018 8:21 am

is it possible to convert models itself?
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Re: Metal Gear Solid 5 (MGSV) animations

Post by leus » Wed Oct 21, 2020 8:41 pm

Hello - I know this is an old topic, but I wonder if the code for the .GANI file format is available anywhere. I want to get one or two animations (in .gani format) from PES2020 (Fox engine) just for testing models vertex weights (all face models in the game use the same skeleton).

Cheers!

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