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Metal Gear Solid 5 (MGSV) animations

Post questions about game models here, or help out others!
daemon1
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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Fri Jan 20, 2017 4:16 pm

I checked. Yes, thats it! So that "unk_13" in MOD file is actually a bone remap table for animations.

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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Fri Jan 20, 2017 7:09 pm

RE5 discussion goes to this new thread:

viewtopic.php?f=16&t=15765

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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Sat May 26, 2018 6:37 pm


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Re: Metal Gear Solid 5 (MGSV) animations

Post by daemon1 » Sun May 27, 2018 4:31 pm

Horse animations tool
https://www.youtube.com/watch?v=PZolKsvWH1M
IK pole vectors are not applied on this video, so you can see some improper positions

Image

hrs0_main0_def.fmdl model must be in the same dir, tool needs it for bones.
fmdl_dictionary.txt has all known horse bones, 2 bone names are still used as hashes

leg IK:
- IK_TARGET_ ... bones are targets for nails (position+rotation)
- IK_pole_ ... (pole vectors) must be applied somehow

There is one additional rotation for each leg, thats supposed to set feet rotation, these are not extracted, because I don't know how to apply them.
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Re: Metal Gear Solid 5 (MGSV) animations

Post by Tosyk » Tue May 29, 2018 8:21 am

is it possible to convert models itself?
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