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Rainbow Six: Siege Models Thread

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floxay
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Re: Rainbow Six: Siege Models Thread

Post by floxay » Thu Aug 20, 2020 1:23 am

Kali's sniper in Blender; 46.080 verts and 15.360 faces/tris... I have multiple verts in the same place... am I fucked?

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Last edited by floxay on Sun Aug 30, 2020 2:52 am, edited 2 times in total.

Nyfoxel
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Re: Rainbow Six: Siege Models Thread

Post by Nyfoxel » Fri Aug 21, 2020 8:06 am

This is the best attempt i have seen so far. Did you try Edit Mode - Vertex Select - Select > all - Vertex > Merge Verticles > by Distance ?

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Re: Rainbow Six: Siege Models Thread

Post by floxay » Fri Aug 21, 2020 8:28 am

Nyfoxel wrote:
Fri Aug 21, 2020 8:06 am
This is the best attempt i have seen so far. Did you try Edit Mode - Vertex Select - Select > all - Vertex > Merge Verticles > by Distance ?
Unfortunately I'm not experienced in 3D stuff so I don't really know if I'm doing something wrong, I google a lot of stuff :d

Yes, after shading smooth, does not look good lol:
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Last edited by floxay on Sun Aug 30, 2020 2:52 am, edited 1 time in total.

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Re: Rainbow Six: Siege Models Thread

Post by Nyfoxel » Fri Aug 21, 2020 12:28 pm

Can you give me a test blend file?

floxay
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Re: Rainbow Six: Siege Models Thread

Post by floxay » Fri Aug 21, 2020 5:35 pm

with a little help from @Nyfoxel it looks good now :P

hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d

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Re: Rainbow Six: Siege Models Thread

Post by Tushkan » Fri Sep 04, 2020 5:02 pm

I'll try to answer latest questions raised here.
Do debug the game with x64dbg one needs to start the game, wait for virtualization to unpack, kill BE process (there is a bat that does that, seen in on unknowncheats if my memory serves me) then attach to running process. It did work in 2018, did fail occasionally at the end 2019, don't know if it will work now.
Depgraphbin's x02 seems to be an ultra short magic number. Didn't change in last 4 years while actual data was changing.
Kali's rifle has overlapping verts because of how lods are stored. It's a unified vertex buffer for all submeshes which is shared by all lods. So lower lod has same amount of verts in memory, some of em are simply not connected to tris. There is a link to my dropbox that has all code to unpack mesh files. You can check it to get some idea how meshes are stored.
About my personal progress: can't find time and motivation to finish it. Bash me collectively if you want me to publish what is available atm and continue yourself.

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Re: Rainbow Six: Siege Models Thread

Post by Tushkan » Fri Sep 04, 2020 5:10 pm

Oh, btw, if gou intend to debug the game, make sure you do it in offline mode. If you dont' have a spare acc ) I'd occasionally even shut down the internet to avoid any fuckups. Also, unpacked exe is protected heavily with vm. And doesnlt seem to have string. Those are packed partially in ui files and i suspect the are in the fattest file that seems to describe the whole data tree. Didn't examine it though yet.

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Re: Rainbow Six: Siege Models Thread

Post by gep55 » Fri Sep 04, 2020 5:56 pm

Tushkan wrote:
Fri Sep 04, 2020 5:02 pm
I'll try to answer latest questions raised here.
Do debug the game with x64dbg one needs to start the game, wait for virtualization to unpack, kill BE process (there is a bat that does that, seen in on unknowncheats if my memory serves me) then attach to running process. It did work in 2018, did fail occasionally at the end 2019, don't know if it will work now.
Depgraphbin's x02 seems to be an ultra short magic number. Didn't change in last 4 years while actual data was changing.
Kali's rifle has overlapping verts because of how lods are stored. It's a unified vertex buffer for all submeshes which is shared by all lods. So lower lod has same amount of verts in memory, some of em are simply not connected to tris. There is a link to my dropbox that has all code to unpack mesh files. You can check it to get some idea how meshes are stored.
About my personal progress: can't find time and motivation to finish it. Bash me collectively if you want me to publish what is available atm and continue yourself.
Can your current progress get character (static non-weighted) models and textures?

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Re: Rainbow Six: Siege Models Thread

Post by Tushkan » Sat Sep 05, 2020 1:42 pm

Yes, but it's not straightforward. And I need to update my code so it correctly reads 2020 version of forge files.

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Re: Rainbow Six: Siege Models Thread

Post by gep55 » Sat Sep 05, 2020 3:02 pm

Tushkan wrote:
Sat Sep 05, 2020 1:42 pm
Yes, but it's not straightforward. And I need to update my code so it correctly reads 2020 version of forge files.
Cool, that's sounds great :)

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Re: Rainbow Six: Siege Models Thread

Post by gep55 » Fri Sep 11, 2020 11:23 pm

I don't suppose anyone how I guide on how to get started porting via the Intel GPA method? Or if not, I saw someone say they got Iana ported via a commission, but it was a private model.

I don't suppose anyone knows who to ask about commissions?

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MaZTeR
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Re: Rainbow Six: Siege Models Thread

Post by MaZTeR » Sat Sep 12, 2020 9:21 am

gep55 wrote:
Fri Sep 11, 2020 11:23 pm
I don't suppose anyone how I guide on how to get started porting via the Intel GPA method? Or if not, I saw someone say they got Iana ported via a commission, but it was a private model.

I don't suppose anyone knows who to ask about commissions?
Luxos has ripped so far every single public R6 model out of the game via Intel GPA and hex editing, you should ask him. Dunno where you can contact him as he constantly gets banned for copyright infrigements.

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Re: Rainbow Six: Siege Models Thread

Post by SheetMan » Sat Sep 12, 2020 9:44 am

MaZTeR wrote:
Sat Sep 12, 2020 9:21 am
Luxos has ripped so far every single public R6 model out of the game via Intel GPA and hex editing, you should ask him. Dunno where you can contact him as he constantly gets banned for copyright infrigements.
That's interesting. I tried to use Intel GPA without any hex editing, but all meshes was broken.
Also, luxox now here: https://p3dm.ru/user/Luxox/ and he is still active.

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Re: Rainbow Six: Siege Models Thread

Post by MaZTeR » Sat Sep 12, 2020 3:11 pm

SheetMan wrote:
Sat Sep 12, 2020 9:44 am
MaZTeR wrote:
Sat Sep 12, 2020 9:21 am
Luxos has ripped so far every single public R6 model out of the game via Intel GPA and hex editing, you should ask him. Dunno where you can contact him as he constantly gets banned for copyright infrigements.
That's interesting. I tried to use Intel GPA without any hex editing, but all meshes was broken.
Also, luxox now here: https://p3dm.ru/user/Luxox/ and he is still active.
Yeah he gets the model data somehow with Intel GPA and hex edits them to .obj format.

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Re: Rainbow Six: Siege Models Thread

Post by ravenov » Wed Sep 16, 2020 11:38 am

floxay wrote:
Fri Aug 21, 2020 5:35 pm
with a little help from @Nyfoxel it looks good now :P

hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d

Image

Amazing work !
first time to see someone doing that after Lux !
pls keep us updated bcs i'm a 3d artist i want to get my hands on Siege Models

Keep up the good work guys

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