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Marvel Ultimate Alliance 2 Wii .Igb
Posted: Tue Aug 09, 2016 7:32 am
by Rutabaga
Re: Marvel Ultimate Alliance 2 Wii .Igb
Posted: Tue Aug 09, 2016 8:18 am
by shakotay2
Autocreated faces as I dunno where to get the face indices from:
000_lgb.jpg
(this lowpoly model is too ugly imho as to care for uvs)
Re: Marvel Ultimate Alliance 2 Wii .Igb
Posted: Tue Aug 09, 2016 6:48 pm
by LarsMasters
You can ask BLAW, DJSaint, Teancum for a help on Marvel Mods. Teancum & DJSaint still exist around xentax & zenhax, while BLAW has a facebook page under name "Marvin Jean" (Supervisor on Revana)
Re: Marvel Ultimate Alliance 2 Wii .Igb
Posted: Tue Aug 09, 2016 8:33 pm
by Teancum
The MarvelMods.com community has ripped these models using 3dRipperDX and the Dolphin emulator, but we currently have no way of putting models back into the game. Because the camera is far from the player models they can get away with being low poly.
Re: Marvel Ultimate Alliance 2 Wii .Igb
Posted: Wed Aug 10, 2016 2:24 am
by LarsMasters
Except for Hud and Power Icon textures, they are the only one left
Re: Marvel Ultimate Alliance 2 Wii .Igb
Posted: Thu Aug 11, 2016 8:15 am
by Rutabaga
Teancum wrote:The MarvelMods.com community has ripped these models using 3dRipperDX and the Dolphin emulator, but we currently have no way of putting models back into the game. Because the camera is far from the player models they can get away with being low poly.
Ok,but i need these models just for me, i don't want to put them in the game.
And a small question,does the 3d Ripper DX still work with Dolphin?