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Marvel Ultimate Alliance 2 Wii .Igb

Post questions about game models here, or help out others!
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Rutabaga
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Marvel Ultimate Alliance 2 Wii .Igb

Post by Rutabaga » Tue Aug 09, 2016 7:32 am


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shakotay2
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Re: Marvel Ultimate Alliance 2 Wii .Igb

Post by shakotay2 » Tue Aug 09, 2016 8:18 am

Autocreated faces as I dunno where to get the face indices from:
000_lgb.jpg
(this lowpoly model is too ugly imho as to care for uvs)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

LarsMasters
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Re: Marvel Ultimate Alliance 2 Wii .Igb

Post by LarsMasters » Tue Aug 09, 2016 6:48 pm

You can ask BLAW, DJSaint, Teancum for a help on Marvel Mods. Teancum & DJSaint still exist around xentax & zenhax, while BLAW has a facebook page under name "Marvin Jean" (Supervisor on Revana)

Teancum
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Re: Marvel Ultimate Alliance 2 Wii .Igb

Post by Teancum » Tue Aug 09, 2016 8:33 pm

The MarvelMods.com community has ripped these models using 3dRipperDX and the Dolphin emulator, but we currently have no way of putting models back into the game. Because the camera is far from the player models they can get away with being low poly.

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Re: Marvel Ultimate Alliance 2 Wii .Igb

Post by LarsMasters » Wed Aug 10, 2016 2:24 am

Except for Hud and Power Icon textures, they are the only one left

Rutabaga
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Re: Marvel Ultimate Alliance 2 Wii .Igb

Post by Rutabaga » Thu Aug 11, 2016 8:15 am

Teancum wrote:The MarvelMods.com community has ripped these models using 3dRipperDX and the Dolphin emulator, but we currently have no way of putting models back into the game. Because the camera is far from the player models they can get away with being low poly.
Ok,but i need these models just for me, i don't want to put them in the game.
And a small question,does the 3d Ripper DX still work with Dolphin?

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