《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

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m545891031
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《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

Post by m545891031 » Mon Jul 25, 2016 1:29 pm

Image

This is a very Oriental Fantasy martial arts game
Costumes in the game is very special
The movement of the model is very typical of Chinese Kungfu.
Very strong sense of attack
I use BMS to unpack these resources (quickbms0.7.5 version)
http://aluigi.org/bms/blade_sword_2.bms
But don't know how the model and the action of these files open
Hope to be able to get help
Game download:http://d2.qq.com/down.shtml


I have been helped, the post ends
Last edited by m545891031 on Tue Jun 09, 2020 11:56 am, edited 8 times in total.

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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by Acewell » Tue Jul 26, 2016 4:41 pm

wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by m545891031 » Tue Jul 26, 2016 5:51 pm

AceWell wrote:wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)
Hey, my friend, this is really cool.
I'm not sure what format is the action file for the game
I think it should be.Prf
There is no MAXScripts to open these models and action files

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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by m545891031 » Tue Jul 26, 2016 7:07 pm

AceWell wrote:wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)

I found some configuration files.
Do not know if these profiles can provide useful information
configuration file.zip
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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by Acewell » Wed Jul 27, 2016 2:35 am

what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted. :(

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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by m545891031 » Wed Jul 27, 2016 7:06 am

AceWell wrote:what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted. :(
All right, my friend.
I will continue to try to open these models and action files in Max, thank you for your work. :(

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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by m545891031 » Tue Nov 08, 2016 6:43 am

Hi, AceWell
Can you help me write a 3 on3dmax script to open them?

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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by Acewell » Tue Nov 15, 2016 3:52 am

sorry i don't use 3dsmax and have no clue how to write maxscripts

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Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Post by m545891031 » Tue Nov 15, 2016 9:02 pm

AceWell wrote:sorry i don't use 3dsmax and have no clue how to write maxscripts
Well, can the Noesis scripts like?

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Re: $50 for help《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

Post by m545891031 » Sat Jun 06, 2020 9:17 am

I have been helped, the post ends
Last edited by m545891031 on Tue Jun 09, 2020 3:51 pm, edited 1 time in total.

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Re: $50 for help《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

Post by Petrgold » Sat Jun 06, 2020 10:58 am

m545891031 wrote:
Sat Jun 06, 2020 9:17 am
If someone can help me extract the model and skeletal animation of this game, then I am willing to pay 50 US dollars as a reward, if you can, please contact me.The most important thing is skeletal animation.
50$ is kinda insulting for that task. Skeletal animation requires a lot of work and hours of engineering work

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Re: $50 for help《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

Post by m545891031 » Sun Jun 07, 2020 7:08 am

I have been helped, the post ends

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