Hi again daemon, I understand. Anyway here are some samples for test when you have time. Thanks in advance!
https://mega.nz/#!0gkmGa6D!FHyZxZ09vsLX ... LWwKYcGxdA
Ghostbusters: The Video Game
Re: Ghostbusters: The Video Game
Hi.
Anybody knows a way to convert SMB files ?
For example Ecto1b_chassis.smb ?
BloodRhyne Tools wont work
Thank you.
BTW: Great tool, thanks for that.
Anybody knows a way to convert SMB files ?
For example Ecto1b_chassis.smb ?
BloodRhyne Tools wont work
Thank you.
BTW: Great tool, thanks for that.
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Doctor Loboto
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Re: Ghostbusters: The Video Game
Is there any chance we can get a means to extract the PS2 version's models and textures properly? It's a different style of the game and has different models included, exclusive to this version. Here's a simple sample of both that coordinate to each other.
https://www.dropbox.com/s/mxfnifcejeq1a ... m.zip?dl=0
https://www.dropbox.com/s/mxfnifcejeq1a ... m.zip?dl=0
- Assasinge
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Re: Ghostbusters: The Video Game
Did you ever find a workaround for this?Tosyk wrote: ↑Wed Jul 27, 2016 8:57 pmthanks in advanced.daemon1 wrote:i'll check that later
btw I noticed that all the models along with their skeleton are fliped by X axis. I can flip it by X in 3d software but it is hard to animate this type of models because of wrong (after their physically fliped) transformations. If you could make this by code in your tool that would be great.
Edit: Solution found, in Blender when you import the model and stuff, select everything including the skeleton and hit Ctrl+M, and then press X, then click off and it'll mirror the model correctly with weights.
