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Ghostbusters: The Video Game

Post questions about game models here, or help out others!
IGNOREME
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Re: Ghostbusters: The Video Game

Post by IGNOREME » Sun Jun 26, 2016 12:53 pm

Wow, this is perfect! I was just about to ask if anyone knew a bfm converter.
Great work! However, is there another converter to, say, .fbx files?
Awesome job, nonetheless.

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Re: Ghostbusters: The Video Game

Post by daemon1 » Sun Jun 26, 2016 1:03 pm

I tried FBX, but this format is too complex in a way how it handles skeletons. Maybe some day I'll be able to export to it, but not now.

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Re: Ghostbusters: The Video Game

Post by IGNOREME » Sun Jun 26, 2016 1:07 pm

daemon1 wrote:I tried FBX, but this format is too complex in a way how it handles skeletons. Maybe some day I'll be able to export to it, but not now.
That's too bad. Guess I'll just work with .ascii. Thank you for the converter, again.

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Re: Ghostbusters: The Video Game

Post by daemon1 » Mon Jun 27, 2016 8:57 pm

Working on getting additional models from PS3 version. I've been told they are only on consoles.

Image

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Re: Ghostbusters: The Video Game

Post by daemon1 » Fri Jul 01, 2016 9:26 pm

New version for PS3 models.

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Re: Ghostbusters: The Video Game

Post by Tosyk » Tue Jul 26, 2016 10:02 pm

daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
I'm getting this error:
gb_ps3_issue.jpg
You do not have the required permissions to view the files attached to this post.
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Re: Ghostbusters: The Video Game

Post by The Chief » Wed Jul 27, 2016 2:17 am

Finally managed to get the ps3 files but just like Tosyk just crash doesn't matter wich file i test.

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Re: Ghostbusters: The Video Game

Post by daemon1 » Wed Jul 27, 2016 6:47 am

Tosyk wrote:
daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
No, it must work. Send me example files.

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Re: Ghostbusters: The Video Game

Post by Tosyk » Wed Jul 27, 2016 10:20 am

daemon1 wrote:
Tosyk wrote:
daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
No, it must work. Send me example files.
sure, here:
http://www.mediafire.com/download/nvkad ... samples.7z

every file in this archive causes crash on converting after few seconds of process.
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Re: Ghostbusters: The Video Game

Post by daemon1 » Wed Jul 27, 2016 10:30 am

Some mistake in release. Get the latest version, must work.

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Re: Ghostbusters: The Video Game

Post by Tosyk » Wed Jul 27, 2016 6:55 pm

daemon1 wrote:Some mistake in release. Get the latest version, must work.
thanks, they converted now, unfortunately the weights are broken.
I would not bother with ps3 models if not the unique ctaracter models.
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Re: Ghostbusters: The Video Game

Post by daemon1 » Wed Jul 27, 2016 7:13 pm

i'll check that later

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Re: Ghostbusters: The Video Game

Post by Tosyk » Wed Jul 27, 2016 8:57 pm

daemon1 wrote:i'll check that later
thanks in advanced.
btw I noticed that all the models along with their skeleton are fliped by X axis. I can flip it by X in 3d software but it is hard to animate this type of models because of wrong (after their physically fliped) transformations. If you could make this by code in your tool that would be great.
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Re: Ghostbusters: The Video Game

Post by CaxUchiha » Wed Jun 14, 2017 9:31 pm

Hi daemon1 and thanks for your tools for this game. I found that the game Silent Hill Book of Memories use the same format (.bfm and .skb) and them are packed inside .pod files that I could extract with the bms sript by aluigi. If you have the time/inclination I'd be happy to provide samples for if you don't have anything else lined up. Thanks in advance! :)

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Re: Ghostbusters: The Video Game

Post by daemon1 » Thu Jun 15, 2017 4:07 pm

CaxUchiha wrote:if you don't have anything else lined up.
I have lots of things lined up.

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