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Ghostbusters: The Video Game

Post questions about game models here, or help out others!
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CaxUchiha
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Re: Ghostbusters: The Video Game

Post by CaxUchiha » Mon Jun 26, 2017 7:35 pm

Hi again daemon, I understand. Anyway here are some samples for test when you have time. Thanks in advance!

https://mega.nz/#!0gkmGa6D!FHyZxZ09vsLX ... LWwKYcGxdA

rayp83
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Re: Ghostbusters: The Video Game

Post by rayp83 » Thu Nov 23, 2017 2:33 am

Hi.

Anybody knows a way to convert SMB files ?
For example Ecto1b_chassis.smb ?
BloodRhyne Tools wont work :(

Thank you.

BTW: Great tool, thanks for that.

Doctor Loboto
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Re: Ghostbusters: The Video Game

Post by Doctor Loboto » Wed Jun 26, 2019 8:17 pm

Is there any chance we can get a means to extract the PS2 version's models and textures properly? It's a different style of the game and has different models included, exclusive to this version. Here's a simple sample of both that coordinate to each other.

https://www.dropbox.com/s/mxfnifcejeq1a ... m.zip?dl=0

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Assasinge
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Re: Ghostbusters: The Video Game

Post by Assasinge » Tue Mar 24, 2020 4:39 am

A tragedy the maps will never be extracted from this, especially the iconic Firehouse. Anyone else willing to take this up and maybe try to rip levels?

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Assasinge
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Re: Ghostbusters: The Video Game

Post by Assasinge » Mon Feb 22, 2021 5:01 pm

Tosyk wrote:
Wed Jul 27, 2016 8:57 pm
daemon1 wrote:i'll check that later
thanks in advanced.
btw I noticed that all the models along with their skeleton are fliped by X axis. I can flip it by X in 3d software but it is hard to animate this type of models because of wrong (after their physically fliped) transformations. If you could make this by code in your tool that would be great.
Did you ever find a workaround for this?

Edit: Solution found, in Blender when you import the model and stuff, select everything including the skeleton and hit Ctrl+M, and then press X, then click off and it'll mirror the model correctly with weights.

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