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Battleborn tools
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- M-M-M-Monster veteran
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Re: Battleborn tools
Sure its possible, but for that, I need to write more code. Do you have the game files? Better if you have the latest update.
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- n00b
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- M-M-M-Monster veteran
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- Joined: Tue Mar 24, 2015 8:12 pm
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- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
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- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
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- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 54 times
- Been thanked: 1901 times
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- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
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- Been thanked: 1901 times
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- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
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- Been thanked: 1901 times
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- M-M-M-Monster veteran
- Posts: 2274
- Joined: Tue Mar 24, 2015 8:12 pm
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- M-M-M-Monster veteran
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Re: Battleborn tools
Model tool updated.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
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- ultra-n00b
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Re: Battleborn tools
It that animation can be export as well? I got branch of .animsequence files after extract, but have no idea how to handle them.
Battleborn_model.exe not works with anim files.
got .animset files as well, seem they orgnaized on a typical Unreal3 way, if i can re-pack them into UPK may work but don't know how...
looking for someone help!
Battleborn_model.exe not works with anim files.
got .animset files as well, seem they orgnaized on a typical Unreal3 way, if i can re-pack them into UPK may work but don't know how...
looking for someone help!
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- ultra-n00b
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Re: Battleborn tools
123daemon1 wrote:Model tool updated.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
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