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Battleborn tools

Post questions about game models here, or help out others!
daemon1
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Re: Battleborn tools

Post by daemon1 » Wed Oct 26, 2016 8:19 pm

Sure its possible, but for that, I need to write more code. Do you have the game files? Better if you have the latest update.

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Re: Battleborn tools

Post by AlCapowned » Wed Oct 26, 2016 11:39 pm

Yes I do. Is there anything in particular that you need?

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Re: Battleborn tools

Post by daemon1 » Thu Oct 27, 2016 4:13 pm

As I understand, this game still not supported by umodel?

I'll send you a PM

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Re: Battleborn tools

Post by daemon1 » Mon Oct 31, 2016 6:31 pm

Image

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Re: Battleborn tools

Post by daemon1 » Mon Oct 31, 2016 8:35 pm

Getting the skeletons

Image

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Re: Battleborn tools

Post by daemon1 » Tue Nov 01, 2016 6:49 pm

and textures

Image

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Re: Battleborn tools

Post by daemon1 » Tue Nov 01, 2016 8:51 pm

Bones work.

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Re: Battleborn tools

Post by daemon1 » Wed Nov 09, 2016 6:20 pm

all files decrypted.

Image

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Re: Battleborn tools

Post by redtank » Tue Dec 13, 2016 8:34 pm

great work dude! but how we can get latest tools?

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Re: Battleborn tools

Post by daemon1 » Tue Dec 13, 2016 9:23 pm

sorry i forgot to post them. give me some time

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Re: Battleborn tools

Post by daemon1 » Sat Dec 17, 2016 8:16 am

Model tool updated.

It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.

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Re: Battleborn tools

Post by redtank » Thu Jan 05, 2017 8:20 pm

It that animation can be export as well? I got branch of .animsequence files after extract, but have no idea how to handle them.
Battleborn_model.exe not works with anim files.

got .animset files as well, seem they orgnaized on a typical Unreal3 way, if i can re-pack them into UPK may work but don't know how...

looking for someone help!

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Re: Battleborn tools

Post by redtank » Fri Jan 06, 2017 4:13 pm

daemon1 wrote:Model tool updated.

It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
123

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Re: Battleborn tools

Post by daemon1 » Sat Jan 21, 2017 8:12 pm

Image

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Re: Battleborn tools

Post by redtank » Thu Jan 26, 2017 7:47 pm

daemon1 wrote:Image
can you point me out how to export animations?

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