Join also our Discord channel! Click here.

Senran Kagura Shinovi Versus (PC)

Post questions about game models here, or help out others!
b59943201
ultra-n00b
Posts: 4
Joined: Fri Nov 13, 2015 6:14 pm
Has thanked: 7 times

Re: Senran Kagura Shinovi Versus (PC)

Post by b59943201 » Sat Jun 04, 2016 3:16 am

sorry everybady

now i get it...

big to thank you every one!!
You do not have the required permissions to view the files attached to this post.
Last edited by b59943201 on Sun Jun 05, 2016 2:44 am, edited 1 time in total.

ssringo
veteran
Posts: 98
Joined: Sat Apr 19, 2014 8:02 am
Has thanked: 46 times
Been thanked: 10 times

Re: Senran Kagura Shinovi Versus (PC)

Post by ssringo » Sat Jun 04, 2016 9:18 pm

^^ I dunno why you're having issues. Everything extracts fine for me with current quickbms and the scripts linked in this thread. Are you using the GTX script mikulover posted in this thread?

I haven't found any further issues with extraction or importing of models (thus far). I am wondering if anyone else has found the underwear models? I figured the characters would at least have their default with the "std" files but nope, they're all going commando apparently and I can't seem to find them elsewhere. I know in the /compose/ folder there is a bunch of "bura" and "pants" gtx files but no mesh to put on the bodies and I'm not even sure those textures are the correct ones.

punhete
ultra-n00b
Posts: 1
Joined: Sun Jun 05, 2016 11:24 pm
Has thanked: 2 times

Re: Senran Kagura Shinovi Versus (PC)

Post by punhete » Sun Jun 05, 2016 11:35 pm

Hi,

Regarding the models, do you think there's any chance that a Blender-compatible tool will be available? That script is only for Max, right?

tcl36478655
beginner
Posts: 34
Joined: Mon Apr 08, 2013 2:22 am
Has thanked: 25 times
Been thanked: 3 times

Re: Senran Kagura Shinovi Versus (PC)

Post by tcl36478655 » Mon Jun 06, 2016 12:19 pm

b59943201 wrote:sorry everybady

now i get it...

big to thank you every one!!
hi,you should use TamsoftSKPC_CAT.bms first.
that makes .cat ==>.dat
then use Tamsoft_GXT.bms.
so the .dat ==>.dds

lyutor1945
advanced
Posts: 40
Joined: Mon Nov 02, 2015 6:24 pm
Has thanked: 23 times
Been thanked: 2 times

Re: Senran Kagura Shinovi Versus (PC)

Post by lyutor1945 » Fri Jul 15, 2016 7:20 am

Does anyone have Tamsoft_GXT.bms script?

User avatar
Acewell
VIP member
VIP member
Posts: 1287
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2436 times
Been thanked: 753 times

Re: Senran Kagura Shinovi Versus (PC)

Post by Acewell » Fri Jul 15, 2016 10:58 am


lyutor1945
advanced
Posts: 40
Joined: Mon Nov 02, 2015 6:24 pm
Has thanked: 23 times
Been thanked: 2 times

Re: Senran Kagura Shinovi Versus (PC)

Post by lyutor1945 » Sat Jul 16, 2016 5:34 pm

AceWell wrote:here :D
download/file.php?id=10666

found that link in this post
viewtopic.php?p=119206#p119206

Thanks a lot:))

cascraft
ultra-n00b
Posts: 6
Joined: Sat Oct 22, 2016 12:33 am

Re: Senran Kagura Shinovi Versus (PC)

Post by cascraft » Sun Oct 23, 2016 3:25 am

any german tutorial how to do that? i dident get it :erm:

atlus59
ultra-n00b
Posts: 1
Joined: Fri Mar 24, 2017 11:17 pm

Re: Senran Kagura Shinovi Versus (PC)

Post by atlus59 » Sat Mar 25, 2017 1:12 am

hello everybody !! im kinda new to this and i absolutely dont know how to have the SK models on 3ds Max. I use the script but i got nothing and all the files are protected or something. Can somebody can explain step by step how to get the models on 3ds Max please ?

RandomTBush
mega-veteran
mega-veteran
Posts: 319
Joined: Thu May 13, 2010 4:11 pm
Has thanked: 44 times
Been thanked: 272 times

Re: Senran Kagura Shinovi Versus (PC)

Post by RandomTBush » Sun Apr 02, 2017 4:33 am

Might as well mention that I've updated the script now.
https://mega.nz/#!ulpnmaJS!ffrdVu0T81lK ... 8Ac8hYL6FM

Code: Select all

Added support for Senran Kagura: Estival Versus (both Vita and PC versions).
Changed bone numbers to bone checksums instead.
Added a ton of replacement bone names to replace the checksums, don't expect hair bones (especially SK's) to be named correctly.
Optimized polygon group importing a bit so things will load a bit faster.
Fixed rigging being broken in one way or another for newer 3DS Max versions.
(EDIT: Here's mikulover39's QuickBMS scripts for the .CAT archives in Estival Versus, hope it's alright that I'm sharing them here.)

(EDIT 2: Updated the script again.)

Code: Select all

Fixed models with over 65535 vertex points not importing.
Fixed models with three UV mapping layers not importing correctly.

Infomaniac95
ultra-n00b
Posts: 1
Joined: Sun Apr 09, 2017 12:12 am

Re: Senran Kagura Shinovi Versus (PC)

Post by Infomaniac95 » Sun Apr 09, 2017 12:15 am

I have a few questions about this. Where are the character models located at in Estival Versus? Where are the dds texture files? How do i open these models in 3ds max?

ssringo
veteran
Posts: 98
Joined: Sat Apr 19, 2014 8:02 am
Has thanked: 46 times
Been thanked: 10 times

Re: Senran Kagura Shinovi Versus (PC)

Post by ssringo » Sun Apr 09, 2017 10:56 am

Infomaniac95 wrote:I have a few questions about this. Where are the character models located at in Estival Versus? Where are the dds texture files? How do i open these models in 3ds max?
-Characters are separated into 3 parts: head, hair and body. Head and hair are located in the /model/playable folder. hr__ are the hairs and pl__ are the heads. Bodies are in the /model/costumes/___ folders. The 'H' and 'L' refer to the quality of the model with 'H' being the high quality version (so use that one). Characters are, for the most part, organized by number if you're looking at default costumes. So, for example, Asuka's parts are hr00 (hair), pl00_00 (head) and 00_00_H (body). Some models require bra textures from the 'bura' folder and some require panty meshes/textures from the 'swim' folder.

-textures are extracted from the .cat files just like the meshes.

-use quickbms and the script RTB posted above to extract the .cat files. You have to run the script on the .cat file which extracts more .cat files so keep running the script on the new files (can ignore the very small .cat files that are only a few kb in size) until you get .tmd files (these are meshes that you import in 3DS max). You'll also get .dat files during extraction. Run the .gtx quickbms script (found on the previous page) on the .dat files to get the textures.

-run RTB's script in 3DS max, select the 'Estival Versus' option and import the tmd.

Good luck. The tools work fine but these models take a lot of work to put together.

wardialer6000
ultra-n00b
Posts: 8
Joined: Wed Jun 08, 2016 7:05 pm
Has thanked: 2 times

Re: Senran Kagura Shinovi Versus (PC)

Post by wardialer6000 » Tue Apr 25, 2017 7:21 pm

thanks for the scripts. i got mesh and bones from estival versus. is there a way to get animations as well?

asdronin
ultra-n00b
Posts: 2
Joined: Thu May 11, 2017 6:23 am

Re: Senran Kagura Shinovi Versus (PC)

Post by asdronin » Thu May 11, 2017 6:33 am

Hi all,
I have seen the work that you have done ripping the models and textures from this game and I think its great, well done =). I can model in 3D (average level) and I would like to check these models as how are them constructed, specially the eyes and bone structure, well many of you surely checked this for same reasons, but I find the cat script link is down and I think I cant do anything without it, right? Im new to modding scene so please keep that in mind if my question sounds too silly, could you please provide a valid link for the script? my plan is to check this in 3D Studio (main tool I use) so do I need any other script after extracting with the cat script? I have read in other thread there is script to import but the link to the one I think I need is still working just havent verified as I havent completed first step.
Thanks in advance for any help =)

[bruce]

Edit: All solved, sorry about trouble, I hope its ok to edit this many times, well I finally managed to import into 3d Studio with bone structure and full geometry, thank you for sharing this and posting about it I will be having a look at how they build their models, in a first look its impressive that they dont build the whole body in one mesh, surely because clothing will interfere with body in bending areas so if they put on a shirt part then of the body is removed, this is clarifying, I never thought it could be like that, more considering that clothing can be ripped but then again it means the ripped clothing is merged with part of body or something to allow the effect to work

wardialer6000
ultra-n00b
Posts: 8
Joined: Wed Jun 08, 2016 7:05 pm
Has thanked: 2 times

Re: Senran Kagura Shinovi Versus (PC)

Post by wardialer6000 » Tue May 16, 2017 7:25 pm

intel frame analyzer has come a long way since i last used it. estival versus models can be ripped t-posed (IA) and posed (VS) and it also works for a few other games i tried. it can't do VS for DX9, but DX10 and DX11 should work for most games. DX12 captures way too much data to sort through, and i couldn't find VS in rise of the tomb raider, but switching back to DX11 makes VS available in ROTTR.

Image

to get the posed model below was a bit of a hassle but not too bad overall. had to piece it together, then import it into old blender and run correct3dripper.py to get rid of the skew and level it.
for me, it works out great, but there might be some other useful data that can be extracted (textures for sure) for people wanting t-posed models.

Image

Post Reply