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[PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post questions about game models here, or help out others!
Gh0stBlade
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Gh0stBlade » Tue May 31, 2016 2:22 pm

cameleot wrote:Any idea where buildings' textures are located at? Most of the texture files inside the [buildings] folder are AO and normalmap texture files but I couldn't find any actual textures the buildings use.
I took a look at the resource loading file. One of the building models is using textures from "rogue\baked\art\[assets]\[generictexture]" Not sure if it includes them all though.

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Verit0z
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Verit0z » Wed Jun 01, 2016 1:58 am

Okay, heres the requested you asked for.

I have all assets/textures
but
every model has jacked up uvs, doesnt make any difference between reversing or not.

the uvs are 20x smaller than anything it appears, they just dont work. if you could tell me how I can fix uvs on models like this.
that'd be amazing.

gas pump:
https://www.dropbox.com/s/wpzm7p4hjcipe ... p.fbx?dl=0

gas pump texture:
https://www.dropbox.com/s/s4ai621my8z8p38/999.jpg?dl=0

Gh0stBlade
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Gh0stBlade » Wed Jun 01, 2016 8:06 am

Verit0z wrote:Okay, heres the requested you asked for.

I have all assets/textures
but
every model has jacked up uvs, doesnt make any difference between reversing or not.

the uvs are 20x smaller than anything it appears, they just dont work. if you could tell me how I can fix uvs on models like this.
that'd be amazing.

gas pump:
https://www.dropbox.com/s/wpzm7p4hjcipe ... p.fbx?dl=0

gas pump texture:
https://www.dropbox.com/s/s4ai621my8z8p38/999.jpg?dl=0
Hi,

Can you please be more descriptive on how you are obtaining these models. You say:
every model has jacked up uvs, doesnt make any difference between reversing or not.
There is a definite improvement with UVs for the latest plugin I wrote. I cannot guarantee that UVs are fine for all models but they should be.

Sadly, the files you uploaded aren't of use to me, I did ask you to upload the .mmb file not any exported output.

Cheers.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Verit0z » Wed Jun 01, 2016 2:03 pm

As requested, heres the gas pump
unedited.

.MMB file

https://www.dropbox.com/s/7g7y23xg10jrm ... a.mmb?dl=0

Timberley
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Timberley » Wed Jun 01, 2016 9:54 pm

Gh0stBlade wrote:
Not sure why that's happening. It's not an issue with the importer since there is no flipping applied.
No, I suspect it's something in the game code itself. It was more a bit of a PSA for those using the script to not jump to conclusions when the models seem mirrored! :)

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Sir Kane » Thu Jun 02, 2016 1:53 pm

Some of your UVs are broken because you aren't scaling the SNORM ones.

As for the mirroring, that's just an engine coordinate system thing.

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Verit0z » Fri Jun 03, 2016 4:02 am

Please do advise on how to fix the uvs? SNORM? Whats that and how do I fix them? Thank you!:!

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by ryouga » Tue Jun 07, 2016 4:11 pm

Hi guys, wow you are sorcerers!
Do you think there is a way to have the city on an .obj model or something like that? textures don't matter. It would be extremely usefull to me but I have no idea of 3d software beyond google sketchup.

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Verit0z » Tue Jun 07, 2016 10:59 pm

ryouga wrote:Hi guys, wow you are sorcerers!
Do you think there is a way to have the city on an .obj model or something like that? textures don't matter. It would be extremely usefull to me but I have no idea of 3d software beyond google sketchup.
Considering all buildings are mostly made up of pieces that are put together like a puzzle ...good luck lol you'd have to build the city and that'd be very very hard

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by mattyshido » Tue Jul 12, 2016 8:54 am

Backpacks need UVs none of backpack have it :/

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Gh0stBlade » Tue Jul 12, 2016 2:34 pm

mattyshido wrote:Backpacks need UVs none of backpack have it :/
File sample? They're probably there, just not upscaled.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by lxxxk » Wed Jul 13, 2016 12:23 am

Buildings need UVs fix

Buildings UVs are broken

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by gravicapot » Thu Dec 22, 2016 3:04 am

Please tell me how you got to unpack the archive and get the weapon models, characters and so on. :( I used rouge_sdf_v2. The only files with extension .mmb this decoration, the railway.
What is the format w_lmg_sa80_t1.mgraphobject?

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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by Gh0stBlade » Thu Dec 22, 2016 1:38 pm

gravicapot wrote:Please tell me how you got to unpack the archive and get the weapon models, characters and so on. :( I used rouge_sdf_v2. The only files with extension .mmb this decoration, the railway.
What is the format w_lmg_sa80_t1.mgraphobject?
You are most likely looking in the wrong folders or didn't fully extract the sdf archives.
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Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Post by noirfx » Sat Mar 11, 2017 6:00 pm

I have a problem with backpacks uv's. It looks like 90% of them (except few backpacks from dlc) are broken.
Here's how it looks:

ImageImage


I've tried several formats and export/import options, nothing works. Can we do something with this?

Some examples - http://www.mediafire.com/file/bjfjp9trt ... ckpack.rar

Btw, I had this kind of problems when I ripped models with ninja ripper from other games after I entered wrong uv coords in 3ds max ninjaripper exporter.

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