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Overwatch Models/Textures

Post questions about game models here, or help out others!
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TaylorMouse
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Re: Overwatch Models/Textures

Post by TaylorMouse » Fri Jun 03, 2016 11:31 pm

I've used it to pin point the heroes, which was an awesome help,
I really like this model, the drop ship and all the obj's combined look just awesome, I did this via a script I wrote in max

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T.

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Re: Overwatch Models/Textures

Post by daemon1 » Sat Jun 04, 2016 6:29 am

Yeah, this ship is the biggest model in the game. Number 00002DDC if anyone wants to extract it now. My skeleton tool that I posted a week ago does it in one Xnalara file. Though this ship has no bones.

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While this bus does. (model 00001946)

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Re: Overwatch Models/Textures

Post by TaylorMouse » Sat Jun 04, 2016 10:35 am

Yeah, Blizzard really did a good one on these :)


Btw, I extracted all of the models, but noticed that my files nbrs are longer, for example

Code: Select all

0000000009F8
-> Hero Genji First Person Arms

How can that be ?

T.

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Re: Overwatch Models/Textures

Post by daemon1 » Sat Jun 04, 2016 11:49 am

TaylorMouse wrote:Btw, I extracted all of the models, but noticed that my files nbrs are longer
That doesn't matter. I Just removed first 0000's. You can also remove 00000000, because they never go up 4 digits.

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Re: Overwatch Models/Textures

Post by TaylorMouse » Sat Jun 04, 2016 12:12 pm

Btw, I have a couple of files where there is not "physical" meshes, any idea what they are ?

a few examples:

000000000213
000000000322
00000000085D
00000000085E
0000000008CE
0000000009B8

Just wondering, don't break your head on it

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Re: Overwatch Models/Textures

Post by daemon1 » Sat Jun 04, 2016 12:18 pm

TaylorMouse wrote:Btw, I have a couple of files where there is not "physical" meshes, any idea what they are ?
What do you mean? They are no different than others. This is for example your 0322:

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Re: Overwatch Models/Textures

Post by TaylorMouse » Sat Jun 04, 2016 1:49 pm

Damn, you are right, the model viewer draw distance was not set far enough so I did not see it !!

THnx ( again :p )

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Re: Overwatch Models/Textures

Post by tathannibal » Wed Jun 22, 2016 9:10 am

Anny News? :D

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Re: Overwatch Models/Textures

Post by daemon1 » Wed Jun 22, 2016 4:14 pm

What news you expect? All models and textures are extracted.

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Re: Overwatch Models/Textures

Post by tathannibal » Thu Jun 23, 2016 8:13 am

Okey.
Pls share to extracter or viewer/converter program.
Thx :D
daemon1 wrote:What news you expect? All models and textures are extracted.

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Re: Overwatch Models/Textures

Post by daemon1 » Thu Jun 23, 2016 4:12 pm

tathannibal wrote:Okey.
Pls share to extracter or viewer/converter program.
Thx :D
daemon1 wrote:What news you expect? All models and textures are extracted.
Scroll up to the start of this thread. In my first messages i posted all the links! It was a month ago ;)

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Re: Overwatch Models/Textures

Post by daemon1 » Thu Jul 14, 2016 8:49 am


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Re: Overwatch Models/Textures

Post by daemon1 » Fri Jul 15, 2016 4:47 pm

Experimental version of animation tool released:

http://zenhax.com/viewtopic.php?p=13517#p13517

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Re: Overwatch Models/Textures

Post by Emissaryofwind » Fri Oct 14, 2016 5:56 pm

Any chance someone can grab the models for the Halloween skins and put them up in fbx?

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Re: Overwatch Models/Textures

Post by TaylorMouse » Thu May 18, 2017 7:15 pm

A long time has passed, but it payed up!!

Here you go

Model AND animation import for 3D Studio Max


https://www.youtube.com/watch?v=ljOBb1ggLDE


Image

Hope you like it!

T.

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