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Overwatch Models/Textures

Post questions about game models here, or help out others!
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TFA
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Overwatch Models/Textures

Post by TFA » Mon May 16, 2016 11:58 pm

Hello,
With Overwatch approaching release, I thought it would be a good time to start working on file formats. Courtesy of episoder, I've got a sample of both a model and a texture: https://drive.google.com/file/d/0B_pQQ7 ... ef=2&pli=1
These don't necessarily work together, but they're a sample of each format. Currently available information can be found in this Facepunch thread: https://facepunch.com/showthread.php?t=1491521&page=8

Good luck!

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Re: Overwatch Models/Textures

Post by episoder » Tue May 17, 2016 12:33 am

coulda asked myself too. didn't need to. tfa asked for it. so... wtf.

for the heck have a normal map too. doesn't belong to that model either. just got some lil more header. that doesn't help decoding either tho. :D

https://drive.google.com/file/d/0B_pQQ7 ... hSdlk/view

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Re: Overwatch Models/Textures

Post by Wobble » Tue May 17, 2016 7:18 pm

[out]
Last edited by Wobble on Sun Mar 19, 2017 8:00 am, edited 4 times in total.

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Re: Overwatch Models/Textures

Post by daemon1 » Tue May 17, 2016 8:02 pm

TFA wrote:Currently available information ...
That would be good to summarize the current standing, so people don't need to write 9 pages of that thread:

Most of the archive format is already researched, I have a list of all character packages with all the corresponding stuff, the model format is almost fully reseached (except maybe some details about bones and weights) and the first version of a model converter is already working:

Image

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Re: Overwatch Models/Textures

Post by daemon1 » Tue May 17, 2016 8:15 pm

It even worked with the mech, the huge thing with only the main (of 50) submeshes having 34k+ vertices:

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Re: Overwatch Models/Textures

Post by daemon1 » Wed May 18, 2016 6:50 pm


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Re: Overwatch Models/Textures

Post by daemon1 » Wed May 18, 2016 9:40 pm

News. Textures are ready too.

Image

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Re: Overwatch Models/Textures

Post by daemon1 » Sat May 21, 2016 2:35 pm

Overwatch mass texture convertor released! http://zenhax.com/viewtopic.php?f=5&...p=13592#p13595

Converts almost every shuffled texture in the game! Diffuse, specular, normal maps, masks.

First run cascexplorer and extract files from folders "004" and "04D". If you want to save space, extract only second half of "04D" folder, where all files have 0001 flag, like "000100000155" etc. These files are biggest MIPS, and they are only needed, so convertion tool will not use small MIPS anyway.

Then place "Overwatch_texture.exe" next to those 2 folders and run it

You don't have to convert all files at one time, just put the files you want in the corresponding "004" and "04D" folders.

In the end you must have about 13k from 18k files converted, because the remaining 5k files are NOT shuffled.
Last edited by daemon1 on Thu Jul 14, 2016 9:16 pm, edited 1 time in total.

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Re: Overwatch Models/Textures

Post by daemon1 » Wed May 25, 2016 4:56 pm

Looks like we got bones & weights.

Image

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Re: Overwatch Models/Textures

Post by TaylorMouse » Tue May 31, 2016 9:35 pm

Been following this A LOT !!

This is what I did with the all this knowledge in my model viewer
I cleaned it up a bit so it supports multiple meshes in one obj file.




T.
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Re: Overwatch Models/Textures

Post by tathannibal » Wed Jun 01, 2016 9:20 pm

Wait to Download :D
TaylorMouse wrote:Been following this A LOT !!

This is what I did with the all this knowledge in my model viewer
I cleaned it up a bit so it supports multiple meshes in one obj file.




T.

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Re: Overwatch Models/Textures

Post by TaylorMouse » Wed Jun 01, 2016 10:37 pm

Working on a script in 3D Studio Max

seems to be working too :)

I can post that faster than the rebuild of the model viewer.

I also went over (almost all) the models and renamed them to something usefull ( like in the screenschot )

I'll post that list here as well once it is done.

T.
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Re: Overwatch Models/Textures

Post by daemon1 » Thu Jun 02, 2016 4:08 pm

TaylorMouse wrote:I'll post that list here as well once it is done.
I already made a list of all characters/weapons with textures including premium model names. How your list will be different?
TaylorMouse wrote:I cleaned it up a bit so it supports multiple meshes in one obj file.
Obj format is obsolete. It doesn't support bones, multiple UVs and other features that are needed.

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Re: Overwatch Models/Textures

Post by TaylorMouse » Thu Jun 02, 2016 8:43 pm

Ho, my list has all the files renamed, also the other object, like pipes, buildings, decoration, pots, wall, ark, doorway, airplane.... etc
but, if you list does that as well, I don't need to finish mine ;)


Obj is obsolete, I don't think that is the case for my viewer, since it does not support materials or bones, so in my case it does the job perfectly

The viewer is only for quick browsing through all the models.

T.

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Re: Overwatch Models/Textures

Post by daemon1 » Thu Jun 02, 2016 8:59 pm

TaylorMouse wrote:but, if you list does that as well, I don't need to finish mine ;)
No, I only marked characters and their stuff.

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