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[PC] Dark Souls III model import maxscript

Post questions about game models here, or help out others!
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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Tue Jul 09, 2019 12:41 pm

Also - UV pairs with unused AM_M_2000 is broken. I try different tools and fix it, but when I collapse all modifiers in 3ds max it made broken against.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: [PC] Dark Souls III model import maxscript

Post by qq531620267 » Fri Jul 12, 2019 2:51 am

zaramot wrote:
Sun Nov 26, 2017 2:20 pm
My friend and I did some tests with Dark Souls 3, and I updated script. So, this version should work better for Dark Souls 3. Anyone could try this one out, if interested xD
hello,it's can't be work.Imagethx. :]

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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Fri Jul 19, 2019 11:06 am

Hello against!
1) Do someone know number of Iron Dragonslayer armor for main character in DS3 parts folder? I check it all, but can't find, maybe I skip it :oops:
Nevermind, I found Dragonslayer armour in reunpacked DLC (bindertool no unpack it, I use Yabber)

2) Do someone know where find good tutorial for creating retexture mods for DS3?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: [PC] Dark Souls III model import maxscript

Post by pok8573 » Mon Aug 05, 2019 5:02 am

Hi,
I have one question.
I tried using various scripts, but there is a uv error in the ds2 model.
Do you know how to fix this?

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Re: [PC] Dark Souls III model import maxscript

Post by korribanscion » Wed Aug 07, 2019 3:00 am

Alright, request time, since I have no idea how everyone is doing this:

Anyone have model files for:

Corvian Knight (armored rapier version)
Farron Follower
Milllwood Knight
Giant Fly

Harald Legion Knight
Angel
White-faced Locust
Murkman

I don't need UVs, textures, skeletons or weights, just the model files (.obj or whatever is fine)

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Re: [PC] Dark Souls III model import maxscript

Post by UncleBorubon » Mon Aug 26, 2019 4:48 pm

Does anyone have the Faraam armor set model?

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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Sat Nov 09, 2019 6:27 pm

Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: [PC] Dark Souls III model import maxscript

Post by Nahsch » Sat Nov 09, 2019 8:09 pm

Where is the script?

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Re: [PC] Dark Souls III model import maxscript

Post by fullinu » Sat Nov 09, 2019 9:18 pm

TokiChan wrote:
Sat Nov 09, 2019 6:27 pm
Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
For Sekiro? Anything that is hosted on Xentax is old af.

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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Mon Nov 11, 2019 8:27 am

fullinu wrote:
Sat Nov 09, 2019 9:18 pm
TokiChan wrote:
Sat Nov 09, 2019 6:27 pm
Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
For Sekiro? Anything that is hosted on Xentax is old af.
So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that...
And the creator of that tools (I mean for Unity tools) doesn't make any tutorial..
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: [PC] Dark Souls III model import maxscript

Post by fullinu » Mon Nov 11, 2019 1:16 pm

TokiChan wrote:
Mon Nov 11, 2019 8:27 am
So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that...
And the creator of that tools (I mean for Unity tools) doesn't make any tutorial..
Right approach. You just need to export required objects using FBX Export plugin from Unty Store.

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Re: [PC] Dark Souls III model import maxscript

Post by Shiroleinchen » Wed Nov 13, 2019 8:45 am

TokiChan wrote:
Mon Nov 11, 2019 8:27 am
fullinu wrote:
Sat Nov 09, 2019 9:18 pm
TokiChan wrote:
Sat Nov 09, 2019 6:27 pm
Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
For Sekiro? Anything that is hosted on Xentax is old af.
So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that...
And the creator of that tools (I mean for Unity tools) doesn't make any tutorial..
Here are some Tools that i use to view models from Sekiro but i currently dont have the time to make something with the models.
You can also join the Sekiro/DS/BB modding discord https://discordapp.com/invite/mT2JJjx

You can also view the models/edit bones/export it without unity you just need the FLVER Viewer https://github.com/asasasasasbc/FLVER_Editor from ForsakenSilver its a quite nice tool.

or you can use the BB Model converter viewtopic.php?f=16&t=17332 from deamon1 to convert .flver files to another format.

UXM to unpack The game archives: https://www.nexusmods.com/sekiro/mods/26

and Yabber to unpack the dcx/tpf... archives: https://www.nexusmods.com/sekiro/mods/42

and a Tutorial for changing the player model in Sekiro: https://www.youtube.com/watch?v=KcXyABspyMM i think you can look what hes doing and see if that helps you weight and UV Problems.

I hope it this post with the tools and the discord helps anybody that comes in this thread in hope to find something useful information.

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Re: [PC] Dark Souls III model import maxscript

Post by dropoff » Thu Nov 14, 2019 1:48 pm

TokiChan wrote:
Sat Nov 09, 2019 6:27 pm
Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
Dstools is best way atm (use fbx export plugin from plugin manager, not from store), and it works for all soulsgames except DeS. Also it have instruction on github page. And everything related to soulsgames modding is in discord server which is posted above, model formats are reversed for souls games for a long time.

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Re: [PC] Dark Souls III model import maxscript

Post by meruna » Thu Nov 14, 2019 3:20 pm

Hi guys, could anyone help me export the Yuria of Londor (or Black Set) from the game?

Edit: I figured it out myself! (:

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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Fri Nov 22, 2019 8:14 pm

Shiroleinchen wrote:
Wed Nov 13, 2019 8:45 am
TokiChan wrote:
Mon Nov 11, 2019 8:27 am
fullinu wrote:
Sat Nov 09, 2019 9:18 pm


For Sekiro? Anything that is hosted on Xentax is old af.
So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that...
And the creator of that tools (I mean for Unity tools) doesn't make any tutorial..
Here are some Tools that i use to view models from Sekiro but i currently dont have the time to make something with the models.
You can also join the Sekiro/DS/BB modding discord https://discordapp.com/invite/mT2JJjx

You can also view the models/edit bones/export it without unity you just need the FLVER Viewer https://github.com/asasasasasbc/FLVER_Editor from ForsakenSilver its a quite nice tool.

or you can use the BB Model converter viewtopic.php?f=16&t=17332 from deamon1 to convert .flver files to another format.

UXM to unpack The game archives: https://www.nexusmods.com/sekiro/mods/26

and Yabber to unpack the dcx/tpf... archives: https://www.nexusmods.com/sekiro/mods/42

and a Tutorial for changing the player model in Sekiro: https://www.youtube.com/watch?v=KcXyABspyMM i think you can look what hes doing and see if that helps you weight and UV Problems.

I hope it this post with the tools and the discord helps anybody that comes in this thread in hope to find something useful information.
I see that tutorial of character changing, after that I start to try myself.

I unpack all from chr folder with UXM and Yabber, then I try BB tools, but it no correct with some bosses (for example, Divine dragon and Sekiro weapons no have weights and some UVs is broken)
Then I try to use DStools with Unity (I know abot export function, this is not first my experience with Unity)
But when I try steps like "open the latest DS tools and this must open new window" anything has no happen.
Also it sometime crush my system

Thanks for Flver editor - I'll try also that way
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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