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[PC] Dark Souls III model import maxscript

Post questions about game models here, or help out others!
rafak
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Re: [PC] Dark Souls III model import maxscript

Post by rafak » Sat Jan 06, 2018 8:24 pm

Never mind guys, I found a better version of Estus Flask at:
https://www.thingiverse.com/thing:1543005
& a Dark Souls III Estus Flask texture:
https://www.nexusmods.com/darksouls/mods/1220/?

The mesh is in .STL, & sadly when you try to edit it by using Blender at least you will get a poor performance due to high complexity of vertices/polygons, what I suggest you to do is adding a decimate modifier & setting the ratio to 0.031 so you can work with the UV map process without compromising the performance. It worked for me here's the following link how it looked like after that:
https://ibb.co/gKAibb

P.S. By the way I'm looking for a python script which converts the Dark Souls Bones to whatever game platform like for Second Life, I mean by just renaming the bones is not enough what if a skeleton has more bones than you need for another skeleton sctructure?
How to deal with the conversion?

rafak
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Re: [PC] Dark Souls III model import maxscript

Post by rafak » Thu Jan 11, 2018 1:41 am

TokiChan wrote:
rafak wrote:Hello people, i could extract all dark souls 1 & 3 sounds, but i got a bunch of wav files which would take a lot of time to check one by one, I'm looking for walk/running and hammer sounds, anyone could find it?
Nope, only checking file to file :(
Good work!
Are you Tokami Fuko from DeviantArt?
I've noticed your great job on Alva, by the way I'm looking for her Arbalest crossbow, can you tell me where the file is located?

dibe91
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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 » Thu Jan 11, 2018 6:14 pm

I'm looking for Stray Demon, can you tell me what the number is?

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Re: [PC] Dark Souls III model import maxscript

Post by rafak » Thu Jan 11, 2018 7:58 pm

dibe91 wrote:I'm looking for Stray Demon, can you tell me what the number is?
Here we go:
If you're looking for the ones from Dark Souls PTDE here's the following file locations:

dvdbnd0.btd/chr/c2230.chrbnd.dcx (Stray Demon).
dvdbnd0.btd/chr/c2231.chrbnd.dcx (Stray Demon missing TPF file but comes with additional files for bones/animations I guess).
dvdbnd0.btd/chr/c2232.chrbnd.dcx (Asylum Demon).

If you're looking for the ones from Dark Souls III & similars Demons:

Data3/chr/c3050.chrbnd (Old Demon King).
Data3/chr/c3060.chrbnd (Demon).
Data3/chr/c5200.chrbnd (Stray Demon, it may seen glitched but it is not, basically it's a lot of parts together you hafta separate them).

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Re: [PC] Dark Souls III model import maxscript

Post by Kuma » Mon Jan 22, 2018 12:13 pm

epikus29 wrote:Glad to see people are still working on extracting the files. Now that a new version of BinderTool is out, that supports all the DS2 model files, could you please, Zaramot, revise your import script, or make a tutorial for using it? When I tried enabling the bone importing part (script DS_2_3_PC_UPD) I keep getting errors when using it on DS2's .hkx files. With bones disabled, script imports models perfectly. I also have your old "DS_2_PC_UPD" script, which loads SotFS models, and when used on a DS2 model, can weight it to a DS3 skeleton (but crashes on DS2's .hkx's). I've had no luck trying to merge the scripts...
Does someone have the old script for sotfs models? It disappeared from the thread.

dibe91
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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 » Tue Jan 23, 2018 8:36 pm

https://www.dropbox.com/s/pn09zoa99wz4g ... t.rar?dl=0

there is the new version and the old version

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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Wed Feb 07, 2018 9:52 pm

Tools for Bloodborne actually working with DS3, in sometimegive better skeleton that DS3 script :)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 » Thu Feb 08, 2018 1:42 pm

I would like to know if anything can be done for dark souls 2

Doctor Loboto
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Re: [PC] Dark Souls III model import maxscript

Post by Doctor Loboto » Tue Feb 27, 2018 5:44 pm

Hey uh...while the DS3 tools seem to work for SotFS filess as well, I'm still having trouble locating Aldia's model itself. Can anyone help me out? Point me in the right direction? I need to get his model for a project of mine.

Okay so I found it, but the current scripts seem to error with it, the one using no bones does not acquire UV's, and any others seem to distort it heavily.
https://www.dropbox.com/s/jg14w2ymq6wke ... a.zip?dl=0

mostlyhuman
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Re: [PC] Dark Souls III model import maxscript

Post by mostlyhuman » Sat Mar 03, 2018 1:47 am

Is there a way to matchup which textures go with which models if they have different file numbers in different directories?

Thanks in advance!

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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Tue Mar 13, 2018 9:57 am

zaramot wrote:Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

Image
This not work with c6920 (Aldia, Dark Souls 2)
Polys are twisted
You do not have the required permissions to view the files attached to this post.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Lorian Elder Prince
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Re: [PC] Dark Souls III model import maxscript

Post by Lorian Elder Prince » Mon Mar 19, 2018 3:26 am

TokiChan wrote: This not work with c6920 (Aldia, Dark Souls 2)
Polys are twisted
It doesn't work for ds2 armors either atleast not for the helms and half of the chestpieces. I have yet to try it on softs armors. (btw would someone know the forlon set, scythe and sword id?)

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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Tue Mar 20, 2018 6:25 pm

Lorian Elder Prince wrote:
TokiChan wrote: This not work with c6920 (Aldia, Dark Souls 2)
Polys are twisted
It doesn't work for ds2 armors either atleast not for the helms and half of the chestpieces. I have yet to try it on softs armors. (btw would someone know the forlon set, scythe and sword id?)
I try with SotFS, but for me not working too... (I can't make armor lists)
Maybe you'll have a luck?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: [PC] Dark Souls III model import maxscript

Post by iliketocode123 » Mon Apr 09, 2018 9:29 pm

Has anyone found Champion Gundyr? Not sure which number he is

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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Tue Apr 10, 2018 7:22 pm

iliketocode123 wrote:Has anyone found Champion Gundyr? Not sure which number he is
Yup, you can get him in different formats here (obj,3ds,fbx, xps) :)
https://tokami-fuko.deviantart.com/art/ ... -663752976
https://p3dm.ru/files/characters/supern ... ndyr-.html
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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