Join also our Discord channel! Click here.

[PC] Dark Souls III model import maxscript

Post questions about game models here, or help out others!
Post Reply
UncleBorubon
ultra-n00b
Posts: 2
Joined: Fri Oct 07, 2016 12:47 am

Re: [PC] Dark Souls III model import maxscript

Post by UncleBorubon » Fri Oct 07, 2016 12:56 am

Hopefully this thread is still up and about.

So I really enjoy 3d printing, and am working on an Abyss Watcher costume, could anyone help me with obtaining models from the abyss watchers? the file type that my 3d printer uses is .stl, but I could convert from .3ds.

I would very much appreciate the help!

Shiroleinchen
n00b
Posts: 12
Joined: Thu Feb 18, 2016 6:01 pm
Has thanked: 1 time

Re: [PC] Dark Souls III model import maxscript

Post by Shiroleinchen » Thu Oct 13, 2016 2:43 pm

Have anyone a Model files list?

example:
c1000 - ...
c1070 - ...

User avatar
Acewell
VIP member
VIP member
Posts: 1323
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2665 times
Been thanked: 824 times

Re: [PC] Dark Souls III model import maxscript

Post by Acewell » Sun Oct 16, 2016 11:08 pm

dibe91 wrote:I downloaded the appropriate files. I hope you can solve any soon. http://www.mediafire.com/download/88h32 ... 5w/chr.rar
made a Noesis python script to open your Demon's Souls tpf texture file samples :D
tex_DemonsSouls_PS3_tpf.zip
supports dxt1 and dxt5
You do not have the required permissions to view the files attached to this post.

User avatar
TokiChan
mega-veteran
mega-veteran
Posts: 178
Joined: Wed May 18, 2016 7:38 pm
Location: Russia
Has thanked: 39 times
Been thanked: 16 times

Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Fri Oct 21, 2016 2:41 pm

UncleBorubon wrote:Hopefully this thread is still up and about.

So I really enjoy 3d printing, and am working on an Abyss Watcher costume, could anyone help me with obtaining models from the abyss watchers? the file type that my 3d printer uses is .stl, but I could convert from .3ds.

I would very much appreciate the help!
Here are downloadable final Abyss Watchers
http://fav.me/dackmbd
Include FBX format, but I can make 3ds or obj for you
With full clothes and all weapons
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

chrisater245
ultra-n00b
Posts: 1
Joined: Sun Oct 23, 2016 12:30 pm

Re: [PC] Dark Souls III model import maxscript

Post by chrisater245 » Sun Oct 23, 2016 12:46 pm

hello
I'm new in the forum and I opened only for this topic. I love this game but idk how to extract models. can someone help to learn?¿or explain me how ¿?
i would like to print some model

User avatar
TokiChan
mega-veteran
mega-veteran
Posts: 178
Joined: Wed May 18, 2016 7:38 pm
Location: Russia
Has thanked: 39 times
Been thanked: 16 times

Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Wed Oct 26, 2016 2:49 pm

AceWell wrote:
dibe91 wrote:I downloaded the appropriate files. I hope you can solve any soon. http://www.mediafire.com/download/88h32 ... 5w/chr.rar
made a Noesis python script to open your Demon's Souls tpf texture file samples :D
tex_DemonsSouls_PS3_tpf.zip
supports dxt1 and dxt5
Any chance for Dempn's Souls models script? Idk where found - old links not work (file deleted, 404)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

User avatar
Acewell
VIP member
VIP member
Posts: 1323
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2665 times
Been thanked: 824 times

Re: [PC] Dark Souls III model import maxscript

Post by Acewell » Wed Oct 26, 2016 6:17 pm

TokiChan wrote:Any chance for Dempn's Souls models script? Idk where found - old links not work (file deleted, 404)
there is attachment for maxscript in this thread in case you missed
viewtopic.php?p=97614#p97614
viewtopic.php?p=99901#p99901

and i just saw where Gh0stBlade already made a tpf script for Demon's Souls years ago :oops:
it says for X360 but it looks like it will work with the PS3 tpf files too
viewtopic.php?p=98043#p98043

User avatar
TokiChan
mega-veteran
mega-veteran
Posts: 178
Joined: Wed May 18, 2016 7:38 pm
Location: Russia
Has thanked: 39 times
Been thanked: 16 times

Re: [PC] Dark Souls III model import maxscript

Post by TokiChan » Thu Oct 27, 2016 5:20 pm

AceWell wrote:
TokiChan wrote:Any chance for Dempn's Souls models script? Idk where found - old links not work (file deleted, 404)
there is attachment for maxscript in this thread in case you missed
viewtopic.php?p=97614#p97614
viewtopic.php?p=99901#p99901

and i just saw where Gh0stBlade already made a tpf script for Demon's Souls years ago :oops:
it says for X360 but it looks like it will work with the PS3 tpf files too
viewtopic.php?p=98043#p98043
Cool, thank you! :D
Now I can start work with them! http://sta.sh/010end2xiczo
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

completenoob
beginner
Posts: 25
Joined: Thu Nov 03, 2016 5:48 pm
Has thanked: 11 times
Been thanked: 2 times

Re: [PC] Dark Souls III model import maxscript

Post by completenoob » Fri Nov 04, 2016 2:03 pm

Hi everyone!

I was wondering if there is a max script to import the Dark Souls 2 characters inside max? I was able to get to the c6191.bnd and c6191.texbnd files I was looking for and then further unpacked them (see image bellow) by using the Bindertools 0.3 on the original Dark Souls II (GameDataEbl.bdt).

However, when I run zaramot's Dark Souls III ms nothing shows up, although there are files inside that folder that match the extension you have there:

Image

Am I doing something wrong?

User avatar
zaramot
double-veteran
double-veteran
Posts: 764
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 805 times

Re: [PC] Dark Souls III model import maxscript

Post by zaramot » Fri Nov 04, 2016 4:51 pm

You need maxscript for Dark Souls 2 not 3, though I didn't post update for Dark Souls 2 with correct bones. So, if you want some model to be converted, you could upload it here, I will convert it with correct bones (need all. hkx files which comes with this model, inside one of them there are bones) or you could use maxscript for Dark Souls 2 (not 3) and get models, but without correct bones
Making model-import scripts, PM

completenoob
beginner
Posts: 25
Joined: Thu Nov 03, 2016 5:48 pm
Has thanked: 11 times
Been thanked: 2 times

Re: [PC] Dark Souls III model import maxscript

Post by completenoob » Fri Nov 04, 2016 5:25 pm

Thank you so much for your help!

Truth be told I don't need bones or rig. All I need is an obj (or .max or .maya) file and possibly the textures as well.

This is what I got thus far:

the original c6191.bnd and c6191.texbnd extracted from the GameDataEbl.bdt of Dark Souls 2 (original release)

As well as all the files further unpacked with BinderTools as shown in the image above.

https://www.dropbox.com/s/tgit2ziphqecn ... 1.rar?dl=0

I really appreciate your help mate! Thank you so much! This willl probably take you 10m while I've been at it for 2 days already :(

dibe91
mega-veteran
mega-veteran
Posts: 220
Joined: Tue Jul 29, 2014 9:06 am
Has thanked: 3 times
Been thanked: 13 times

Re: [PC] Dark Souls III model import maxscript

Post by dibe91 » Fri Nov 04, 2016 6:47 pm

zaramot wrote:You need maxscript for Dark Souls 2 not 3, though I didn't post update for Dark Souls 2 with correct bones. So, if you want some model to be converted, you could upload it here, I will convert it with correct bones (need all. hkx files which comes with this model, inside one of them there are bones) or you could use maxscript for Dark Souls 2 (not 3) and get models, but without correct bones
sorry I should do all the dark souls 2 models there is not a better solution?

User avatar
zaramot
double-veteran
double-veteran
Posts: 764
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 805 times

Re: [PC] Dark Souls III model import maxscript

Post by zaramot » Fri Nov 04, 2016 7:45 pm

You need all models from DS2?! Sure, there's an other solution, for this I need to edit my sript for DS2 PC version a bit

c6191 in .obj + textures in .dds

https://www.sendspace.com/file/m6qjxy
Making model-import scripts, PM

completenoob
beginner
Posts: 25
Joined: Thu Nov 03, 2016 5:48 pm
Has thanked: 11 times
Been thanked: 2 times

Re: [PC] Dark Souls III model import maxscript

Post by completenoob » Fri Nov 04, 2016 8:54 pm

I cannot thank you enough man! I actually able to import through your old ms ds2 script but I was missing a lot of stuff plus none of the textures worked nor were they in sync with the uvs. You probably edited your script no? How did you do this so fast :(

I can provide the contents of the entire folder if you want to pursue this quest of having all the models from the game. Either that or, if you wish to tweak your script in order to wide the compatibility or so I can keep testing it as I am going to need more characters in the future so I'd be glad to test it as much as you want.

User avatar
zaramot
double-veteran
double-veteran
Posts: 764
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 805 times

Re: [PC] Dark Souls III model import maxscript

Post by zaramot » Fri Nov 04, 2016 11:18 pm

Yeah, I have modified script I posted earlier, not finished though, models in Dark Sould, unfortunatelly disapointed me. Don't like the design and proportions, not for my taste, so I lost interest. Though, if you people need models from DS2 PC much I could finish it, not too long and not to hard. Just post some characters extracted, with theit .hkx files too.
Making model-import scripts, PM

Post Reply