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Killer Instinct .kimesh / .kihkx

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Fiorenzone
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Re: Killer Instinct .kimesh / .kihkx

Post by Fiorenzone » Thu Nov 17, 2016 9:06 pm

Tried to apply textures on Arbiter but only helmet and face's textures are proper placed on the model, the others are just broken. I would be glad if you could check this out. I'm using 3DS MAX 2016 and Noesis Python plugin for textures.
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zaramot
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Re: Killer Instinct .kimesh / .kihkx

Post by zaramot » Thu Nov 17, 2016 10:28 pm

Don't have his files, upload them here or send in PM
Making model-import scripts, PM

Fiorenzone
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Re: Killer Instinct .kimesh / .kihkx

Post by Fiorenzone » Fri Nov 18, 2016 4:03 pm

here you are: https://mega.nz/#F!mEdUQCxI!ym7ZbbxO7Mh ... A!XEdziRRD
judge.zip is the file I downloaded but now i'm trying other characters to see if the problem persist.

EDIT:ok I figured out how to apply textures on armor but now I see that the arbiter's body has no UV D: so the result is this
Has TFA already checked arbiter's files? Because if you don't have any problem with them probably files I downloaded from MEGA are broken or something like that. Unfortunately I don't have W10 so I can't extract by myself the files I need.
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erik945
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Re: Killer Instinct .kimesh / .kihkx

Post by erik945 » Tue Dec 20, 2016 10:43 pm

Did anybody can upload all parts of judge(arbiter) model?
Thank you.

Fiorenzone
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Re: Killer Instinct .kimesh / .kihkx

Post by Fiorenzone » Tue Dec 20, 2016 11:49 pm

Nope I tried to implement it in Unreal Engine with rig and texture and I Can say the rig is absolutely bugged and unusable for everything. The good news is that if You just need the default model from KI you Can find It here:https://sfmlab.com/item/1480/
It has bones textures and also the weapon s model.
You Can also search for halo 4's élites :)
I tried both of them and I Can say the are good for everything from games to animation or posing.
If you Need something else Just ask

erik945
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Re: Killer Instinct .kimesh / .kihkx

Post by erik945 » Wed Dec 21, 2016 8:01 am

I see. Thanks.
I wonder where this guy pulled out this model.

Fiorenzone
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Re: Killer Instinct .kimesh / .kihkx

Post by Fiorenzone » Wed Dec 21, 2016 6:36 pm

This is exactly what I thought about when I saw that, probably he used a private software to extract It.Some time ago I asked about this in facepunch and someone told me that some killer instinct models can't be fully extracted but then if you search in another thread you find a lot of pics where you see these models rendered and posed so wtf Just download it and enjoy xD

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zaramot
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Re: Killer Instinct .kimesh / .kihkx

Post by zaramot » Wed Dec 21, 2016 7:19 pm

Hey, I tried Arbiter's files and uv's looks fine, maybe you're suing old script. Anyway, here's the one I used, check it out

Image
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Ceekur
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Re: Killer Instinct .kimesh / .kihkx

Post by Ceekur » Fri Jan 06, 2017 12:04 pm

zaramot wrote:Hey, I tried Arbiter's files and uv's looks fine,]
What is the proper way to apply UV and their textures onto the character and accessory mesh? I'm using Noesis and 3dsMax (and the scripts and resources provided in this thread). The meshes and skeleton import perfectly.
However they are textureless and require me to manually extract those using Noesis first. Also the texture files tend to have all costume variations and pieces mapped out in one file, but the meshes are considered separate objects, so applying the maps as is often off-sets the texture.
It doesn't help that I'm new to 3ds and it's likely deeper than Blender. Am I going about this incorrectly?

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Re: Killer Instinct .kimesh / .kihkx

Post by dswd2015 » Sat Jan 14, 2017 3:10 pm

Nintendude wrote:dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be interested in (mainly the XNALara and SFM people) are the female characters, and I think most of us know why.

Thank you very much for the information, I'm already downloading the game. Thanks.

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TFA
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Re: Killer Instinct .kimesh / .kihkx

Post by TFA » Sat Jul 29, 2017 2:16 am

Hi, sorry to resurrect this thread, but I'm having an issue with Sadira's mesh. I imported it using the latest MaxScript, and not only was it missing rigging, but it was also providing broken UVs on certain sections ( Image ) . Sample here: https://cdn.discordapp.com/attachments/ ... /sadira.7z

Log here:
https://hastebin.com/iyusofuvel.lisp

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Re: Killer Instinct .kimesh / .kihkx

Post by imarceldoe » Mon Jul 31, 2017 8:25 am

TFA wrote:snip
I have interest in this too, does anybody have any ideas?

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Re: Killer Instinct .kimesh / .kihkx

Post by AnimeBlaze » Mon Apr 30, 2018 4:51 pm

Can somebody fix the import script for the kimesh?

I want to have rash his head with UVs. script doesn't recognize the head and face uvs.

The rest of the kimesh for that model works fine.

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Re: Killer Instinct .kimesh / .kihkx

Post by devilblades » Sat Sep 29, 2018 5:57 pm

AnimeBlaze wrote:Can somebody fix the import script for the kimesh?

I want to have rash his head with UVs. script doesn't recognize the head and face uvs.

The rest of the kimesh for that model works fine.
Did you ever get Rash's model and the textures?

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Re: Killer Instinct .kimesh / .kihkx

Post by devilblades » Sun Sep 30, 2018 1:05 am

Doctor Loboto wrote:Hey I'm having an issue with this script. I'm running Max 2011. Some of them are still missing UV's. Specifically so far Rash's head has no UV's.

https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0

Any luck with getting the Rash model and textures? I have been trying for a while with no luck.

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