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Killer Instinct .kimesh / .kihkx

Post questions about game models here, or help out others!
Lordryu
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Re: Killer Instinct .kimesh / .kihkx

Post by Lordryu » Sun May 01, 2016 3:55 pm

42tenthlick wrote:Just wanted to say thanks to all those who worked on porting these! I'm sure someone is already porting these to SFM so everyone can have access to them.

Made this in Cycles.
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Looks pretty good so far. Hopefully not long until they're brought into SFM in a mass.

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TFA
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Re: Killer Instinct .kimesh / .kihkx

Post by TFA » Tue May 03, 2016 8:19 pm

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Hi Reddit/DSOG/UltraCombo/NeoGAF :wink:

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zaramot
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Re: Killer Instinct .kimesh / .kihkx

Post by zaramot » Fri May 06, 2016 11:47 am

Here's new update, fixed files TFA reported with broken/missing uv's. Try it if anyone interested, lets hope I haven't spoiled uv's in other models - during fixing lol
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM

devilblades
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Re: Killer Instinct .kimesh / .kihkx

Post by devilblades » Tue May 24, 2016 8:09 pm

Anyone know where to find Rash in the PAK files?

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Re: Killer Instinct .kimesh / .kihkx

Post by Nintendude » Tue May 24, 2016 9:37 pm

For some reason Classic Fulgore is missing his head, hands, and blades after he is imported into 3ds Max with the import script provided here. Any idea why?

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zaramot
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Re: Killer Instinct .kimesh / .kihkx

Post by zaramot » Tue May 24, 2016 10:28 pm

Script isn't at 100% perfect, maybe it's skipping some parts. Send me this Fulgore, maybe it's a quick fix only xD
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Darko
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Re: Killer Instinct .kimesh / .kihkx

Post by Darko » Wed May 25, 2016 3:35 am

Can someone reupload the characters files pls??

Working with xnalara models is a pain in the ass when I have to relayer hair.

Zaramot, your scripts works quiet good in 3ds max 2008.
Image

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dswd2015
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Re: Killer Instinct .kimesh / .kihkx

Post by dswd2015 » Wed May 25, 2016 9:50 am

Link of the game?

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Re: Killer Instinct .kimesh / .kihkx

Post by Darko » Wed May 25, 2016 11:44 am

dswd2015 wrote:Link of the game?
not really, there was a link with all the meshes of the game some pages behind but it's dead.
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dswd2015
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Re: Killer Instinct .kimesh / .kihkx

Post by dswd2015 » Wed May 25, 2016 5:19 pm

Now I understand why I not found link download of this game anywhere.

filemon204
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Re: Killer Instinct .kimesh / .kihkx

Post by filemon204 » Sat May 28, 2016 1:09 pm

Hello xentax friends, I am filemoncio from the Killer Instinct Ultra Combo forums.

Many days have passed since we got news about our beloved game's modding status. We have come here to kindly ask about the status of modding after one of your modders stopped posting in our forum, following a gentle warning from the mods that any kind of modding tutorial was forbidden, and cause of legal action.

We have to come to think that, even if the mods told us that posting images of the models and meshes is allowed, this refrained the modder (Whose name was in "Beterthnyu" our forum) from posting new material.

Can we declare KI modding as dead? We really don't have any other source for KI modding apart from your forum, and specifically this thread.

Thanks,

Filemoncio

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Re: Killer Instinct .kimesh / .kihkx

Post by filemon204 » Thu Jun 02, 2016 7:15 pm

anybody?

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Re: Killer Instinct .kimesh / .kihkx

Post by Nintendude » Sat Jun 04, 2016 3:01 pm

dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be interested in (mainly the XNALara and SFM people) are the female characters, and I think most of us know why.

jcarl904
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Re: Killer Instinct .kimesh / .kihkx

Post by jcarl904 » Sun Jun 19, 2016 1:03 pm

Awesome scripts, thank you guys.
Has anybody figured a way to fix the broken UVs on the broken meshes listed on the first post?

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Re: Killer Instinct .kimesh / .kihkx

Post by Doctor Loboto » Wed Sep 14, 2016 2:15 pm

Hey I'm having an issue with this script. I'm running Max 2011. Some of them are still missing UV's. Specifically so far Rash's head has no UV's.

https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0

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