Far Cry Instincts .xbg
-
StreamThread
- beginner
- Posts: 27
- Joined: Mon Mar 21, 2016 9:58 pm
- Location: Russian Federation
- Has thanked: 16 times
Far Cry Instincts .xbg
Hello. I very want to open Far Cry Instincts models files.
It is *.XBG format, but another than in Dunia1\2 engines. I guess that its can be modified Crytek .CGF format.
I absolute novice in hexing, and how much I tried, i can't get correct meshes in Hex2Obj.
Please look this files: http://www.mediafire.com/download/8vz40 ... _Models.7z
It is *.XBG format, but another than in Dunia1\2 engines. I guess that its can be modified Crytek .CGF format.
I absolute novice in hexing, and how much I tried, i can't get correct meshes in Hex2Obj.
Please look this files: http://www.mediafire.com/download/8vz40 ... _Models.7z
- zaramot
- double-veteran

- Posts: 767
- Joined: Wed Jan 05, 2011 12:41 pm
- Has thanked: 39 times
- Been thanked: 818 times
Re: Far Cry Instincts .xbg
Yeah, looks like modified CryTek, though modified quite good. Format is pretty straightforward, I'm sure someone will make a tool for model import
Making model-import scripts, PM
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: Far Cry Instincts .xbg
yep, there is some hurdle:StreamThread wrote:, and how much I tried, i can't get correct meshes in Hex2Obj.
Doesn't look like a hat, for sure.
edit: well, was 8 bytes off UVpos is 8.
there aren't too many "someones" atmzaramot wrote:[...], I'm sure someone will make a tool for model import
And meanwhile many requesters seem to use 3D rippers (at least on PC).
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
-
StreamThread
- beginner
- Posts: 27
- Joined: Mon Mar 21, 2016 9:58 pm
- Location: Russian Federation
- Has thanked: 16 times
Re: Far Cry Instincts .xbg
Thanks a lot all for help!
Double parts of geometry and vertices it is can be something like collision data (optimization for console). I just guess.
Wobble wrote: I get repeated indices (0,0...), (14,14...) (41,41...)
Double parts of geometry and vertices it is can be something like collision data (optimization for console). I just guess.
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: Far Cry Instincts .xbg
hex2obj uses this standard (?) algo (which excludes doubles) for creating face indices in (tri) Strip mode: viewtopic.php?f=16&t=12804&p=116367#p116367Wobble wrote: I get repeated indices (0,0...), (14,14...) (41,41...)
(see post as of Sat Feb 27, 2016 12:12 am)
Seems to work in 99.9% of the cases...
but I admit there might be formats where it does not.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: Far Cry Instincts .xbg
(well, I know harder mysteries.Wobble wrote:Where are vertex/trig/index counts, where is vertex format size?
boat01.xgb, offset 0x03A0: 32 01 18 00 8C 00
(FI count, FVFsize, vertex count of 2nd submesh)
For the fst one it's at 0x37C.
Uploaded samples are low poly:
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
-
StreamThread
- beginner
- Posts: 27
- Joined: Mon Mar 21, 2016 9:58 pm
- Location: Russian Federation
- Has thanked: 16 times
Re: Far Cry Instincts .xbg
It is original detalization in game. In Far Cry Instincts Predator some models are most highpoly. Characters, vehicles and weapons in particular. But nobody did a unpacker of Predator's DAT archivesshakotay2 wrote:
Uploaded samples are low poly:
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: Far Cry Instincts .xbg
uvs? Yeah, a mystery - for the fst submesh they're overlapping or whatever.
For the 2nd one UVpos=8 is okay:
For the 2nd one UVpos=8 is okay:
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
-
StreamThread
- beginner
- Posts: 27
- Joined: Mon Mar 21, 2016 9:58 pm
- Location: Russian Federation
- Has thanked: 16 times
Re: Far Cry Instincts .xbg
Im using Far Cry Evolution BMS script. After unpacking, all models, textures and other gamefiles are in garbage of *.dat files, and each of this files should be identified manually.Wobble wrote: Do you have textures for these models to test UVs?
"\Objects_xbox\Vehicles\JetSki\JetSki_Val_DF.xbt"
"\objects_xbox\vehicles\jetski\jetski_nt.xbt"
Looks like diffuse (DF) and normal texture (nt).
Textures with DXT 3\DXT 5 compression. TextureFinder_v21 open it, but with some artefacts.
This texture loos like Jetski:

Unpacked level Training_00: http://www.mediafire.com/download/hz3kd ... raining.7z
