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[X360] Star Wars Battlefront III pre-alpha (*.rax)

Post questions about game models here, or help out others!
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Wobble
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Fri Feb 12, 2016 10:30 am

[out]
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen » Fri Feb 12, 2016 11:10 am

Wobble wrote:The plugin can't do anything about x2t textures with zero headers. It doesn't guess either.
So, if you want the plugin to load them, you'll have to use a hex editor and replace those zero values with something valid.

If the plugin crashes, uncheck the option "Convert textures to file". If it doesn't crash, then it means the crash is related to converting textures.

I've just added a guard to protect against non-zero bad headers. This should prevent crashes from bad hex edits, where someone might change values that are bigger than the real image.

After you tried to download it again, and it still crashes, send a bug report.
No see the plugin works fine when it comes to the textures i'm kinda happy it's only getting out normal maps only and sometimes the diffuse, but my problem here is the plugin just completely refuses to work with the Ultimate Unwrap 3D SE (x86) when you select the assets\bf\tex_xb_v7\textures folder but if you have the location to stay as default like assets\bf\ob_xb_v184\characters\cutscene_models\x2_texbone_cloth the model loads just fine. here is a video of that.

Ultimate Unwrap 3D Pro (x64) Demo works 100% fine exporting and loading the textures when i select the assets\bf\tex_xb_v7\textures folder.

I was going to show there at the end the demo version of Ultimate Unwrap 3D Pro (x64) working just fine with the plugin but for some reason Action! was causing the view ports to freeze and become white,fraps was stupid and only was getting the UV map view port.
Last edited by JakeGreen on Fri Feb 12, 2016 6:05 pm, edited 1 time in total.

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by CZW » Fri Feb 12, 2016 2:01 pm

Jake, i confirm this ..
I have the SE version 32 bits ...
I must use the default folder or it crash if I select one
But even, many textures aren't load
The folder BG and Capital ships , most of meshes cannot be loaded or crash

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Acewell » Fri Feb 12, 2016 3:50 pm

JakeGreen wrote:..my problem here is the plugin just completely refuses to work with the Ultimate Unwrap 3D SE (x86) when you select the assets\bf\tex_xb_v7\textures folder but if you have the location to stay as default like assets\bf\ob_xb_v184\characters\cutscene_models\x2_texbone_cloth the model loads just fine.
what version are you using? this works in my Ultimate Unwrap 3D SE (x86) 2.50.42 but i have not updated to 2.50.43 yet

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Fri Feb 12, 2016 4:39 pm

[out]
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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen » Fri Feb 12, 2016 6:17 pm

Wobble wrote:I see the video. You can take it down if you want.

I have never seen that problem before. If the plugin did crash or freeze, I don't think you would be able to check those marks after clicking OK. The dialog would be locked up. So, that is odd behavior.

I have Win7 Pro 64-bit, and SE works ok here.
x2_texbone_cloth loads here ok, with normalmap textures.

I don't have Windows 8/8.1, so I can't test it there.
Tested it on Windows 10 64-bit, everything works as expected.

Download the rax plugin again, and try one more time.
Well i'm using windows 10 64bit and SE version 2.50.43, sadly i can't try 2.50.42 cause you can't download older versions. but i did redownload it and it still didn't work.

I hate to do it but i guess i can use the demo version of pro to get textures and than use my SE version to convert them models.

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Fri Feb 12, 2016 7:35 pm

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Sat Feb 13, 2016 7:25 pm

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by CZW » Sat Feb 13, 2016 7:59 pm

Wobble wrote:Haven't given up just yet.
tributary.JPG

nice , i'm looking for it !! the pluggin don't work really with this model ...
you have a new pluggin or find a new way ??
i cannot find associate textures

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Sat Feb 13, 2016 8:47 pm

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen » Sat Feb 13, 2016 9:14 pm

Wobble wrote:
CZW wrote: nice , i'm looking for it !! the pluggin don't work really with this model ...
you have a new pluggin or find a new way ??
i cannot find associate textures
I know, I haven't released it. It's not completely finished. Does the browsing texture folder work for you? The last update should have fixed it.
Sadly no it doesn't work I even tried moving my folder out of my external hard drive and still nothing.

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by CZW » Sat Feb 13, 2016 9:14 pm

Wobble wrote:
CZW wrote: nice , i'm looking for it !! the pluggin don't work really with this model ...
you have a new pluggin or find a new way ??
i cannot find associate textures
I know, I haven't released it. It's not completely finished. Does the browsing texture folder work for you? The last update should have fixed it.
i look every day, if the new pluggin change something ...
but no .. sadly

Image
interior loading, crash the program ...

and no texture load

i test on the Imp_escapepod , but no texture
Interdictor, it load only white textures, but nothing into the output folder

for the Nebulon, i load only 60% of texture
on Mon Cal, no texture load

W10 64 bits + UU3D SE v2.x

last time i have see this kind of failure, it come from symbols ... between . and , for separators ...

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Sat Feb 13, 2016 10:25 pm

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by Wobble » Sat Feb 13, 2016 11:57 pm

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Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Post by JakeGreen » Sun Feb 14, 2016 4:22 am

Wobble wrote:Round 2!
It's ready now.
maceWindu
leiapostepi6
masterferroda (both models)
shara
young_obi_wan
krayt
jawa
rep_clonepilot
snowtrooper
asajj_ventress
boba_fett
count_dooku
darth_vader
darthmaul
sith_witch
general_grievous
All fixed, except clonepilot. It's somewhat different that all the others. Another day.

Um shara isn't fixed she is still missing her body. but great job on getting these working.

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