shakotay2 wrote:(Not sure if you know what you are doing.)
I apologize for wrongly correcting your script.
From what I've read, my Max2011 was not handling well the undeclared numBones and returned 'undefined', I think my newbie change indirectly took care of that.
Above all, you're right. I didn't know what I was doing and I'm still a newbie
The only thing that I know is that I
really, really want to see your script working and import those animations
shakotay2 wrote:My script was designed to work with Max2009 and PerfectWorld files.
I've just installed 3DSMax 2009 and it seems to work a lot better, although I'm still having troubles
My model is from Saint Seiya Online, created by the same company that made PW.
Since the .stck starts with the same MOXB I'm
hoping your script will work (might be newbie's hope, but all I've got

)
shakotay2 wrote:Tested with boss (upper body) and bloatfly only.
I have high hopes for your script, but since last time you couldn't test it with simple walk/run animations, this is what I'm aiming for.
That's why I've extracted a humanoid model with running animation.
shakotay2 wrote:
If you meet a problem like this:
-- Frame:
-- i: 67
-- id: undefined
you may be required to set nBones manually in the script.
Yup, met that and few other problems. Setting it manually to 56 didn't help, I'm still puzzled as to why is that happening
It would mean a lot if you could take a look at my sample.
Thanks in advance!
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