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FFXIV:ARR - Models & Animations

Post questions about game models here, or help out others!
Keezie
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Re: FFXIV:ARR - Models & Animations

Post by Keezie » Mon Jan 18, 2016 5:31 pm

shakotay2 wrote:expect me at the first light on the fifth day...(skeleton only)
Will he light the fires of gondor?

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Re: FFXIV:ARR - Models & Animations

Post by shakotay2 » Mon Jan 18, 2016 6:14 pm

He should burn in the fires of Gondor, since he broke his promisses. :D

Well, still quarreling with how to build the matrices i.e. how to format the data?
Like this:
0.000000 0.000000 0.000000 0.000000
1.000000 1.000000 1.000000 1.000000
0.000000 0.076563 -0.067450 -0.137815

0.000000 -0.272357 0.652550 -0.272357
0.652550 1.000000 1.000000 1.000000
0.000000 -0.076563 -0.067450 -0.137815

or like this?
0.000000 0.000000 0.000000 1.000000
1.000000 1.000000 1.000000 0.000000
0.076563 -0.067450 -0.137815 0.000000

-0.272357 0.652550 -0.272357 0.652550
1.000000 1.000000 1.000000 0.000000
-0.076563 -0.067450 -0.137815 0.000000

There's some reason to take the latter, because
square sum of these components is near to 1.0:
-0.272357 0.652550 -0.272357 0.652550 (rotation quaternion?)

so -0.076563 -0.067450 -0.137815 0.000000
might be the position.

(In fact I'm unsure and a little bit exhausted from Saint Seiya anims.)

I didn't even get the bones hierarchy - so continuing is rather useless atm.

Does anyone know any skeleton from any format that uses similar bone names as asi, kosi?

- well, should have looked at the other example earlier: there's english bone names

but doesn't help either - can't seem to find where the j_legs can be found here: :D
m8005b0001_mdl.jpg
Would just need a model sample with head, pelvis, arm and leg (strings in sklb and mdl file).
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: FFXIV:ARR - Models & Animations

Post by Keezie » Sun Jan 24, 2016 7:52 pm

@shakotay2, I didn't realize you had updated your post. Here is another model with legs, arms, a head, and some other bits and pieces: https://www.mediafire.com/?lbdxpa4hj9d9mk3

There are hundreds of models that I can extract if you'd like, would just take a bit of time.

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Re: FFXIV:ARR - Models & Animations

Post by shakotay2 » Sun Jan 24, 2016 8:31 pm

Keezie wrote:Here is another model with legs, arms, a head, and some other bits and pieces:
well, this one has kosi, kubi, sako. :D
There are hundreds of models that I can extract if you'd like, would just take a bit of time.
I'd need one only, but with "arm" and "leg" as bone names, please.

(btw: don't hurry, as always, I'm very busy)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: FFXIV:ARR - Models & Animations

Post by Keezie » Sun Jan 24, 2016 10:08 pm

shakotay2 wrote:
Keezie wrote:Here is another model with legs, arms, a head, and some other bits and pieces:
well, this one has kosi, kubi, sako. :D
There are hundreds of models that I can extract if you'd like, would just take a bit of time.
I'd need one only, but with "arm" and "leg" as bone names, please.

(btw: don't hurry, as always, I'm very busy)
Oh, the english "arm" and "leg" as bone names. This will take awhile!

Edit: Found one so far: http://www.mediafire.com/?3ggb5t98s3fh521
Edit2: Here's a second one with "arm" and "leg" as bone names. Animations are available for it as well: https://www.mediafire.com/?tstdtszn8su2s4i

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Re: FFXIV:ARR - Models & Animations

Post by shakotay2 » Sun Jan 24, 2016 11:09 pm

thx! This will take a while - but i hope to get a decent skeleton at least...
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: FFXIV:ARR - Models & Animations

Post by Keezie » Sun Jan 24, 2016 11:22 pm

shakotay2 wrote:thx! This will take a while - but i hope to get a decent skeleton at least...
You're welcome. Let me know if you need anymore files.

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Re: FFXIV:ARR - Models & Animations

Post by shakotay2 » Wed Jan 27, 2016 10:05 pm

well, in some rare cases things turn out to be much easier than expected:
m8008.JPG
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: FFXIV:ARR - Models & Animations

Post by Keezie » Wed Jan 27, 2016 11:02 pm

shakotay2 wrote:well, in some rare cases things turn out to be much easier than expected:
Yes, I noted the simple structure on that one so I figured it'd be the best to send.

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Re: FFXIV:ARR - Models & Animations

Post by KingJuls » Tue Aug 20, 2019 10:54 am

Hey,

any updates?

Thank u

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Re: FFXIV:ARR - Models & Animations

Post by shakotay2 » Tue Aug 20, 2019 11:37 am

updates for what? Havok?
This thread is dead (since 3.5 years!) for good reasons.

You might inspect the Havok project by PredatorCZ:
viewtopic.php?f=16&t=19691
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: FFXIV:ARR - Models & Animations

Post by KingJuls » Tue Aug 20, 2019 2:43 pm

Thanks for your answer!

Ist Havok work with FFXIV?

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Re: FFXIV:ARR - Models & Animations

Post by shakotay2 » Tue Aug 20, 2019 3:49 pm

dunno. All I know is the sample Keezie provided was loadable with Havok tools.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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