[iOS] Monster Hunter Explore (2015) maxscript

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zaramot
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[iOS] Monster Hunter Explore (2015) maxscript

Post by zaramot » Thu Nov 26, 2015 9:02 pm

Hi guys! Here's maxscript to import Monster Hunter Explore (2015) iOS models with bones+weights (3ds max 2009-2014).
Game isn't a AAA project with awesome HQ models, but if anyone will find it useful - good:)
Wiki page http://monsterhunter.wikia.com/wiki/Mon ... er_Explore
Use Sectus's ArcTool too extract models/textures

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Making model-import scripts, PM

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09williamsad
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Re: [iOS] Monster Hunter Explore (2015) maxscript

Post by 09williamsad » Tue Jul 02, 2019 8:04 pm

What version or command did you use with Arctool to extract the .ARC?

I keep getting:
RE6 tex format selected.
Single-file mode.
Could not determine compatible file type.
My asset archive of models, audio, animations etc https://tinyurl.com/09williamsadLinks

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einherjar007
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Re: [iOS] Monster Hunter Explore (2015) maxscript

Post by einherjar007 » Wed Oct 23, 2019 5:02 am

sorry necro post, but recent result.

I was interested in this game and tried to load it. Since python script was no longer functioning due to the abolition of the old library, I was fixed and decompressed arcc.

And script read mod. There was no problem with the mesh, but the weight was broken. Also, textures will probably not be converted correctly now.
I've tried various tools and options, but tex produces clearly corrupted results.

4 years have passed since the script was provided, so the format specification may have changed significantly.
I wanted to try importing lmt using MT FrameWork script, but I can't import it because the format is different from other lmt files.
The same applies to mod.

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Re: [iOS] Monster Hunter Explore (2015) maxscript

Post by einherjar007 » Sat Nov 21, 2020 2:50 pm

finally, I was able to create my own bms script. Decrypt the arc file. I couldn't extract it with Arctool, but it can be extract with Kuriimu!
This is my second reverse experience. It's cheap code, but it certainly works. If you get an error in Append, enter a.

Code: Select all

idstring "ARCC"
get SIZE asize

get name basename
set decname string "dec\\"
set ext string ".arc"

string decname + name
string decname + ext
Log "decname" 0 0x08

encryption blowfish "kaseoa nkaeka;eawf3"
math SIZE - 0x08

Append
Log "decname" 0x08 SIZE
Append
However, the script created by zaramot can load the mesh, but the weights will be damaged.
The result is the same for both iOS and Android. But it's great to get the mesh!
sadly, This game is about to end. Thanks to CAPCOM and this game for providing a great game...

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