Marvel Ultimate Alliance 2 .DAT

Post questions about game models here, or help out others!
User avatar
Acewell
VIP member
VIP member
Posts: 1329
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2683 times
Been thanked: 841 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by Acewell » Wed Feb 10, 2016 4:52 pm

Its the same script, i just changed the setting for image type, width and height in the script for these textures and also renamed the texture extension from dat to x2t just so Noesis would recognize them from the script, but you are free to change anything in there to make it easier for you. :)

logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 2 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by logansan25 » Fri Feb 12, 2016 8:56 pm

AceWell wrote:Its the same script, i just changed the setting for image type, width and height in the script for these textures and also renamed the texture extension from dat to x2t just so Noesis would recognize them from the script, but you are free to change anything in there to make it easier for you. :)
Any tutorial for extract this files?

User avatar
Acewell
VIP member
VIP member
Posts: 1329
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2683 times
Been thanked: 841 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by Acewell » Sat Feb 13, 2016 8:18 am

I don't think there is one, i just been playing around with the samples in this thread. :D
aluigi made a script for QuickBMS to extract dat files from the X360 pak archives
http://zenhax.com/viewtopic.php?p=2136#p2136

JulioCabral
ultra-n00b
Posts: 9
Joined: Sat Nov 28, 2015 12:14 am
Has thanked: 2 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by JulioCabral » Tue Mar 01, 2016 10:40 pm

pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
Hello, sorry to bother. Here it say that there's a script to extract igz files? Where can I find it?.

User avatar
Acewell
VIP member
VIP member
Posts: 1329
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2683 times
Been thanked: 841 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by Acewell » Tue Mar 29, 2016 5:23 am

pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
I made a Noesis plugin that works with your texture samples just for fun :D
tex_MUA2_dat.zip
it will open the diffuse, normal and specular textures but your normal map textures are corrupt or something and the specular textures are reddish so i don't know if that is my fault or just the way they are in that game. (:
You do not have the required permissions to view the files attached to this post.

User avatar
pechenko121
advanced
Posts: 48
Joined: Sat Dec 06, 2014 1:04 pm
Has thanked: 11 times
Been thanked: 2 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Tue Mar 29, 2016 2:26 pm

AceWell wrote:
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
I made a Noesis plugin that works with your texture samples just for fun :D
tex_MUA2_dat.zip
it will open the diffuse, normal and specular textures but your normal map textures are corrupt or something and the specular textures are reddish so i don't know if that is my fault or just the way they are in that game. (:
oh, thank you :D
Yeah, it seems that normals are corrupted, Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps :D

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by daemon1 » Tue Apr 26, 2016 5:14 am

pechenko121 wrote:Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps :D
I recently stumbled on those archives, and I think I can extract them correctly. If you still need it.

User avatar
pechenko121
advanced
Posts: 48
Joined: Sat Dec 06, 2014 1:04 pm
Has thanked: 11 times
Been thanked: 2 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Thu Apr 28, 2016 11:40 am

daemon1 wrote:
pechenko121 wrote:Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps :D
I recently stumbled on those archives, and I think I can extract them correctly. If you still need it.
Oh i think that would be nice if you could do that :D

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by daemon1 » Thu Apr 28, 2016 4:50 pm

Then can you point me at the link with archives you still need to extract.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by daemon1 » Thu Apr 28, 2016 7:55 pm

Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.

Image

User avatar
pechenko121
advanced
Posts: 48
Joined: Sat Dec 06, 2014 1:04 pm
Has thanked: 11 times
Been thanked: 2 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Thu Apr 28, 2016 9:08 pm

daemon1 wrote:Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.

Image
nice to see that! :D

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by daemon1 » Mon May 02, 2016 5:33 pm

Sorry, I'm a little busy here with Star Sapphire extraction. But when I finish with her, MUA2 is next in my queue.

Image

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by daemon1 » Tue May 03, 2016 6:36 pm

Here's the tool for the Deadpool. Must extract all of the game archives now.

Notify me of any errors. The method they used to determine which files may be not-compressed was rather strange.
You do not have the required permissions to view the files attached to this post.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by daemon1 » Thu May 05, 2016 4:10 pm

So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.

User avatar
pechenko121
advanced
Posts: 48
Joined: Sat Dec 06, 2014 1:04 pm
Has thanked: 11 times
Been thanked: 2 times

Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Thu May 05, 2016 9:37 pm

daemon1 wrote:So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.
sorry for late reply. Yes i used your tool, it extracted everything from archieves. But i have some difficulties with extracting textures from igz files. I used Luigi's igz extract script, then I used AceWell script for noesis, but it gave me an error. Maybe i did something wrong?

Post Reply