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Marvel Ultimate Alliance 2 .DAT

Post questions about game models here, or help out others!
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pechenko121
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Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Sat Nov 07, 2015 8:42 pm

Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it :)

Sample: Here

Added other textures to archive.
Last edited by pechenko121 on Sun Nov 08, 2015 7:40 am, edited 1 time in total.

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Acewell
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Re: Marvel Ultimate Alliance 2 .DAT

Post by Acewell » Sat Nov 07, 2015 10:37 pm

I don't know about the textures but 00000003.dat looks like a model of Deadpool :D

this is the first of 3 submeshes
Image

heres the h2o files for all 3 submeshes

0x11728 8190
Vb1
36 16
0x4 1985
120100
0x0 255

0x33934 13722
Vb1
36 16
0x15724 3428
120100
0x0 255

0x3CE98 1254
Vb1
36 16
0x3A468 300
120100
0x0 255

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Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Sun Nov 08, 2015 7:03 am

AceWell wrote:I don't know about the textures but 00000003.dat looks like a model of Deadpool :D

this is the first of 3 submeshes
Image

heres the h2o files for all 3 submeshes

0x11728 8190
Vb1
36 16
0x4 1985
120100
0x0 255

0x33934 13722
Vb1
36 16
0x15724 3428
120100
0x0 255

0x3CE98 1254
Vb1
36 16
0x3A468 300
120100
0x0 255
Oh gosh :eek:
Unfortunately i definetly don't understand how to use this programme, but i'll try. Thank you a lot, you encouraged me with your post! :D

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Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Sun Nov 08, 2015 7:24 am

OH GOD FINNALY I GOT HIM THANK YOU A LOT FOR YOUR HELP MAN! :D
Image

Now only textures are left.

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Re: Marvel Ultimate Alliance 2 .DAT

Post by LarsMasters » Sun Nov 08, 2015 5:29 pm

Which is it? 360 or PS3?

Sometimes i wish there's chance for MUA 360 one for Gold Edition model rips

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Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Sun Nov 08, 2015 5:35 pm

LarsMasters wrote:Which is it? 360 or PS3?

Sometimes i wish there's chance for MUA 360 one for Gold Edition model rips
That's from Xbox360 version. Models from Gold edition differs from default MUA models?

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Re: Marvel Ultimate Alliance 2 .DAT

Post by LarsMasters » Sun Nov 08, 2015 5:40 pm

IGB was it? for MUA1? Yes it is

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Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Sun Nov 08, 2015 5:41 pm

LarsMasters wrote:IGB was it? for MUA1? Yes it is
I thought there's already models from MUA 1 PC version

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Re: Marvel Ultimate Alliance 2 .DAT

Post by LarsMasters » Sun Nov 08, 2015 5:59 pm

Except the ones that are exclusives to Xbox 360. Gold Edition/DLC models (characters & their separate model parts (like Venom's tongue, Nightcrawler's tail, & Hawkeye's arrow) + character select's mannequins + character select stage), very high quality as MUA PC, but for XML2 veterans who became DLC like Cyclops, Nightcrawler, Magneto & Sabretooth are way more than their XML2 PC ones

For PSP exclusives, whose character models (which are way more HQ) also in Wii can be exported through some exporting software, & i dunno how. Dark_Mark & BLAW knows it

It is really sucks that no one ports those console content exclusive stuffs

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Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Wed Nov 11, 2015 7:50 pm

LarsMasters wrote:Except the ones that are exclusives to Xbox 360. Gold Edition/DLC models (characters & their separate model parts (like Venom's tongue, Nightcrawler's tail, & Hawkeye's arrow) + character select's mannequins + character select stage), very high quality as MUA PC, but for XML2 veterans who became DLC like Cyclops, Nightcrawler, Magneto & Sabretooth are way more than their XML2 PC ones

For PSP exclusives, whose character models (which are way more HQ) also in Wii can be exported through some exporting software, & i dunno how. Dark_Mark & BLAW knows it

It is really sucks that no one ports those console content exclusive stuffs
i saw you wrote that it is possible to run this game on xenia xbox 360 emulator. If yes maybe i'll take a look on it and try to rip some models for you. :D

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Re: Marvel Ultimate Alliance 2 .DAT

Post by LarsMasters » Mon Jan 25, 2016 4:04 pm

However. There some condition in order to be able to rip those GE models, like:
*Latest Emulator version that would make this game work on
*Windows 8-onwards
*Advance Graphic Card (particularly known for nvidia user. as for AMD user like me remained unknown. TT__TT)

Just got an info from the user who already test it

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Re: Marvel Ultimate Alliance 2 .DAT

Post by Acewell » Mon Feb 08, 2016 1:41 pm

pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture?
Image


textures finally converted thanks to project code-named "uniswizzle"

:D

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Re: Marvel Ultimate Alliance 2 .DAT

Post by pechenko121 » Mon Feb 08, 2016 9:25 pm

AceWell wrote:
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture?
Image


textures finally converted thanks to project code-named "uniswizzle"

:D
youare... just god :eek: :eek: :eek: . How did you do that?
Can you share this files or describe how you got textures?
Thanks :D

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Re: Marvel Ultimate Alliance 2 .DAT

Post by Acewell » Tue Feb 09, 2016 2:17 am

To convert the textures i just used the SWBF3 script from here
viewtopic.php?p=115660#p115660

and adapted it to these textures. I removed all the zero padding at the beginning and end of the texture and to prepare it before opening in Noesis and used the file size to guess the width and height. :D
Last edited by Acewell on Thu Feb 11, 2016 2:17 pm, edited 1 time in total.

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Re: Marvel Ultimate Alliance 2 .DAT

Post by napoleon321 » Wed Feb 10, 2016 4:04 pm

Hmm.. Ace can you share the edited script?

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