Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it
Except the ones that are exclusives to Xbox 360. Gold Edition/DLC models (characters & their separate model parts (like Venom's tongue, Nightcrawler's tail, & Hawkeye's arrow) + character select's mannequins + character select stage), very high quality as MUA PC, but for XML2 veterans who became DLC like Cyclops, Nightcrawler, Magneto & Sabretooth are way more than their XML2 PC ones
For PSP exclusives, whose character models (which are way more HQ) also in Wii can be exported through some exporting software, & i dunno how. Dark_Mark & BLAW knows it
It is really sucks that no one ports those console content exclusive stuffs
LarsMasters wrote:Except the ones that are exclusives to Xbox 360. Gold Edition/DLC models (characters & their separate model parts (like Venom's tongue, Nightcrawler's tail, & Hawkeye's arrow) + character select's mannequins + character select stage), very high quality as MUA PC, but for XML2 veterans who became DLC like Cyclops, Nightcrawler, Magneto & Sabretooth are way more than their XML2 PC ones
For PSP exclusives, whose character models (which are way more HQ) also in Wii can be exported through some exporting software, & i dunno how. Dark_Mark & BLAW knows it
It is really sucks that no one ports those console content exclusive stuffs
i saw you wrote that it is possible to run this game on xenia xbox 360 emulator. If yes maybe i'll take a look on it and try to rip some models for you.
However. There some condition in order to be able to rip those GE models, like:
*Latest Emulator version that would make this game work on
*Windows 8-onwards
*Advance Graphic Card (particularly known for nvidia user. as for AMD user like me remained unknown. TT__TT)
Just got an info from the user who already test it
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture?
textures finally converted thanks to project code-named "uniswizzle"
pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture?
textures finally converted thanks to project code-named "uniswizzle"
youare... just god . How did you do that?
Can you share this files or describe how you got textures?
Thanks
and adapted it to these textures. I removed all the zero padding at the beginning and end of the texture and to prepare it before opening in Noesis and used the file size to guess the width and height.
Last edited by Acewell on Thu Feb 11, 2016 2:17 pm, edited 1 time in total.