http://www.mediafire.com/download/kici2 ... .elixir.gz
How to convert obj ?
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[PS3]Yoru no Nai Kuni
- delguoqing
- beginner
- Posts: 22
- Joined: Thu Jun 12, 2014 2:55 am
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Re: [PS3]Yoru no Nai Kuni
I see the face is missing.
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
- delguoqing
- beginner
- Posts: 22
- Joined: Thu Jun 12, 2014 2:55 am
- Has thanked: 5 times
- Been thanked: 33 times
Re: [PS3]Yoru no Nai Kuni
The vertex buffer in the xxx_default.g1m file may contain different number of morph shapes, the default one, and other placeholders, which will be loaded into memory at runtime from the g1h file.


