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[PS3]Yoru no Nai Kuni

Post questions about game models here, or help out others!
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wordhg
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[PS3]Yoru no Nai Kuni

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howfie
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Re: [PS3]Yoru no Nai Kuni

Post by howfie »

If you PM me the rest of the character model folder I'll send you some OBJ files.

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wordhg
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Re: [PS3]Yoru no Nai Kuni

Post by wordhg »

ok ~
wait
blened file as you can
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delguoqing
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Re: [PS3]Yoru no Nai Kuni

Post by delguoqing »

I see the face is missing.
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
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Re: [PS3]Yoru no Nai Kuni

Post by wordhg »

delguoqing wrote:I see the face is missing.
I guess the face is in the g1h file, which contains multiple G1M_0036 block。
It is flush
can manually fix dds alpha
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Re: [PS3]Yoru no Nai Kuni

Post by delguoqing »

The vertex buffer in the xxx_default.g1m file may contain different number of morph shapes, the default one, and other placeholders, which will be loaded into memory at runtime from the g1h file.
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Re: [PS3]Yoru no Nai Kuni

Post by qq99q1 »

What tools unpack the gz file :D
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