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Azera

Post questions about game models here, or help out others!
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shakotay2
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Re: Azera

Post by shakotay2 » Thu Dec 24, 2015 12:34 am

Drawing wrote:Critical can you try to import my azera's file into your 3dsm with warlord online-fat importer?
you can't do that without modifying the script since the .model files of azera and warlord online
have some differences
Maybe I'll create some maxscript from scratch for Azera (next year).
Archer_BD_U_201_CH-model.JPG
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Drawing
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Re: Azera

Post by Drawing » Thu Dec 24, 2015 8:45 pm

uff so no hope for animations :constipated:
We'll waiting for you :)

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zaramot
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Re: Azera

Post by zaramot » Fri Dec 25, 2015 1:00 pm

Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :)
Making model-import scripts, PM

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Re: Azera

Post by Keezie » Fri Dec 25, 2015 1:19 pm

zaramot wrote:Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :)
Would you mind releasing yours as well?

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shakotay2
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Re: Azera

Post by shakotay2 » Fri Dec 25, 2015 4:06 pm

zaramot wrote:Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :)
Hi zaramot,
I'm at the very beginning. If you've already finished your script there's no need for me to continue (since I'm a very lazy person... :D )
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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zaramot
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Re: Azera

Post by zaramot » Fri Dec 25, 2015 4:42 pm

Ah, it's not true :) Can't agree with you about your laziness, you're an active member of xentax and helping people a lot with many games.
Making model-import scripts, PM

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shakotay2
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Re: Azera

Post by shakotay2 » Fri Dec 25, 2015 6:44 pm

Thank you :) - what I meant was that I'm not solving problems "in depth" whilst you, chrrox, MrAdults
and other experts try to do a more or less complete format analysis.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Azera

Post by zaramot » Wed Jan 13, 2016 11:33 am

Here's maxscript to import Azera models with rig:) Have fun and report bugs xD

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Re: Azera

Post by logansan25 » Wed Jan 13, 2016 2:44 pm

Very nice news!

;)

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Re: Azera

Post by kazhuki01 » Sat Jan 23, 2016 1:48 am

Is there any way to add the textures on it? I used the azera.ms but it doesnt include the texture when imported

Drawing
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Re: Azera

Post by Drawing » Sun Jan 24, 2016 4:15 pm

thanks a lot for the script :)

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Re: Azera

Post by lxxxk » Thu Feb 04, 2016 9:30 am

thanks

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Re: Azera

Post by logansan25 » Mon May 09, 2016 9:18 pm

kazhuki01 wrote:Is there any way to add the textures on it? I used the azera.ms but it doesnt include the texture when imported
And textures?

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Re: Azera

Post by X3D » Mon Nov 26, 2018 11:45 am

Is there a way to convert the .dlb files to text? Just to find out what textures are used.

Because the textures for the various model parts are not always where you would expect e.g Sorceress Hair 07 is found in the Archer folder under HR_N_01

Thanks

https://www.mediafire.com/file/ugmf49r5 ... l.dlb/file

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