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Persona 3/4 MaxScript Model Importer

Post questions about game models here, or help out others!
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TGE
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Persona 3/4 MaxScript Model Importer

Post by TGE » Sat May 02, 2015 10:03 pm

After a few months of work, it's finally done! (Well, mostly).

Image

Supported:
- Animated and static objects
- Bones
- Rigging
- Materials
- Auto texture assignment
- Auto texture exporting
- Partial level support (works for most files, collision seems to be misplaced)

Not supported:
- Proper level importing

To import a model, import any PAC/RMD/F01/FPC file using the script.
If you put the textures in the same folder with proper names in tga or png format, the script will assign them.
To rip the textures, use RMDEditor to copy the texture preview and paste them into a png/tga or export the rmd through PersonaViewer/RMDViewer and use the tga's exported from that.

http://www.mediafire.com/download/48iuo ... 7/RMD_3.7z

EDIT:
Here's some filelists made by a few friends of mine to make it easier for you to find models
https://drive.google.com/file/d/0Bzyv2J ... lxWm8/view
https://drive.google.com/#folders/0B-P1 ... 1VfRTdCNVU

EDIT 2:
I added auto texture export & import to the script. Simply keep RMDTexTool.exe in the same folder as the script and it'll work.
Last edited by TGE on Thu May 07, 2015 3:50 pm, edited 2 times in total.

mariokart64n
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Re: Persona 3/4 MaxScript Model Importer

Post by mariokart64n » Sun May 03, 2015 2:19 am

nice awesome work man, P4 was one of my fav games
Maxscript and other finished work I've done can be found on my DeviantArt account

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bluearms
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Re: Persona 3/4 MaxScript Model Importer

Post by bluearms » Sun May 03, 2015 11:35 am

Nice work.

In fact Persona game has lots of similar models. Sorting the mesh is also a big job..

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lionheartuk
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Re: Persona 3/4 MaxScript Model Importer

Post by lionheartuk » Sun May 03, 2015 1:31 pm

Ah this is awesome.

Though, I seem to be having trouble finding the environments/static meshes for the environments.

Any idea where those might be hiding at all?

TGE
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Re: Persona 3/4 MaxScript Model Importer

Post by TGE » Sun May 03, 2015 2:41 pm

lionheartuk wrote:Ah this is awesome.

Though, I seem to be having trouble finding the environments/static meshes for the environments.

Any idea where those might be hiding at all?
They're in data.cvm\FIELD\PACK for both games.
bluearms wrote:Nice work.

In fact Persona game has lots of similar models. Sorting the mesh is also a big job..
I added some comprehensible file lists to the first post, to make it easier to find the models you want.

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Re: Persona 3/4 MaxScript Model Importer

Post by PolarSoda » Mon May 04, 2015 2:24 am

very nice, thanks o:!!

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