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Hyperidmension Neptunia rebirth 1 ism2

Post questions about game models here, or help out others!
RandomTBush
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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by RandomTBush » Thu Nov 05, 2015 6:36 pm

ssringo wrote:Edit: I downloaded Fairy Fencer and although it uses .ism2 files (and an overall similar file structure) your script can't read them (or the ones I tried). I should note that the model folders contain a .cl3 file in the texture folder that's a bit larger than the associated .ism2 file. A modding guide on the Fairy Fencer steam community says the .cl3 file is a model file (so what is the .ism2?). I'll pack up one or three of the model folders if you want to take a look at them. If not, no worries. I'm sure you have enough on your plate already and I already have a lot of Neptunia models to mess around with.
Use the "Console" version of the script for those. They didn't byteswap the models for Fairy Fencer F's PC version like they did for the Neptunia games, they're just a 1-to-1 copy of the PS3 version's files.

...but you're going to want to use the texture files from the PS3 version anyway, the ones for the PC version are horribly compressed in comparison. :bleh:

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by samasama76 » Tue Feb 16, 2016 2:39 am

can someone make 3DSMAX script for Export ism2 files?

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by Mugenh » Tue Mar 01, 2016 11:43 pm

RandomTBush, you happen to have another download link to your Maxscript for this? The link that is up in the thread seems to not work. Sorry for bringing up an old topic, but I'd appreciate it. :P

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by RandomTBush » Wed Mar 02, 2016 3:26 am

Mugenh wrote:RandomTBush, you happen to have another download link to your Maxscript for this? The link that is up in the thread seems to not work. Sorry for bringing up an old topic, but I'd appreciate it. :P
The MediaFire link seems to be working for me, but regardless:
https://mega.nz/#!nlQAAK4S!KtUqFVFcaJD0 ... nwsCDesAwU
Last edited by RandomTBush on Mon Aug 21, 2017 8:48 am, edited 1 time in total.

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by Mugenh » Wed Mar 02, 2016 3:47 am

RandomTBush wrote:
Mugenh wrote:RandomTBush, you happen to have another download link to your Maxscript for this? The link that is up in the thread seems to not work. Sorry for bringing up an old topic, but I'd appreciate it. :P
The MediaFire link seems to be working for me, but regardless:
https://dl.dropboxusercontent.com/u/278 ... t_ISM2.zip
Ah, alright, in that case, my apologies, no idea why it would not work for me. I do appreciate it, though, thank you very much. :)

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by Mirrorman95 » Fri Mar 04, 2016 6:09 am

The title of this topic is misspelled. It should be "Hyperdimension", not "Hyperidmension".
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by ssringo » Tue Mar 22, 2016 4:50 am

Hey Random, do you think you could take a look at the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.

I wouldn't even bother asking if not for the 2 new characters and clothing break (which I'm guessing is just a texture swap). <3 that recycling of assets :D

Here's several of the .cat files from the character/costume directory in case you don't have the game.

http://www.mediafire.com/download/h66db ... g00c00.rar

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by shakotay2 » Tue Mar 22, 2016 6:55 am

ssringo wrote:the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.
Is a major change (vertices as floats now) but easy to obtain:
n00c00_cat_75perc.jpg
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by wordhg » Tue Mar 22, 2016 3:45 pm

shakotay2 wrote:
ssringo wrote:the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.
Is a major change (vertices as floats now) but easy to obtain:
n00c00_cat_75perc.jpg
Societ use of this WordUV
thanks!

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by RandomTBush » Tue Mar 22, 2016 10:45 pm

ssringo wrote:Hey Random, do you think you could take a look at the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.

I wouldn't even bother asking if not for the 2 new characters and clothing break (which I'm guessing is just a texture swap). <3 that recycling of assets :D

Here's several of the .cat files from the character/costume directory in case you don't have the game.

http://www.mediafire.com/download/h66db ... g00c00.rar
I already have the game, heh. Got gifted it the hour it was released. :P

But yeah, Neptunia U uses a completely different model format (well it was developed by a different company, so it's not that surprising), I'll be working on making a MaxScript for that game's model format sometime sooner rather than later.

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by samasama76 » Fri Apr 01, 2016 8:53 am

.cat file format is using not only models, but also text, texture and ui.
I think .cat is archive file.
I tried this script viewtopic.php?f=10&t=13001&p=114549&hilit=.cat#p114549 (Developer is same TamSoft)
But I cant extract any files.
Can someone make quickBMS Script for .cat file formats?

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Infinite Crisis

Post by maharnavi » Fri Apr 01, 2016 9:32 am

Hello can anyone help me with the .rp files.They are the files of Infinite crisis.I want to decompress models and animatins and vfx files.

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by mikulover39 » Fri Apr 01, 2016 1:29 pm

Quickbms scripts for the .cat archives and .gxt textures.
They don't have any file names and I only programmed it to detect 3 different file formats inside the .cat archive.
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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by RandomTBush » Sat Apr 02, 2016 5:14 pm

My model-importing MaxScript for Neptunia U is almost ready, I just need to fix up the weighting first. And see if I can at least find the material numbers, but that's not completely necessary for characters since they only have like two or three each.
Last edited by RandomTBush on Mon Aug 21, 2017 8:49 am, edited 1 time in total.

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Re: Hyperidmension Neptunia rebirth 1 ism2

Post by RandomTBush » Sun Apr 03, 2016 3:28 am

MaxScript's done! Doesn't import the materials automatically since there's no filenames for me to work with, but it does give the IDs which is better than nothing.

https://mega.nz/#!ulpnmaJS!ffrdVu0T81lK ... 8Ac8hYL6FM

Needless to say, use the QuickBMS scripts that mikulover39 posted above to unpack the *.CAT files first, then use the MaxScript on the *.TMD files. And as always, lemme know if things don't work right.
Last edited by RandomTBush on Mon Aug 21, 2017 8:52 am, edited 1 time in total.

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