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Spider-Man FoE .DATA

Post questions about game models here, or help out others!
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Spider-Man FoE .DATA

Post by Nintendude » Mon Mar 30, 2015 3:32 pm

So I've got Spider-Man Friend Or Foe for PC, and while it might be an old game I'm stuck on trying to figure out how to convert the DATA to a useable 3D format. I tried to search here before I posted this to see if anyone else has dealt with this before but no luck. If anyone can help here's a few sample files. Or should I just try to use 3D Ripper DX or Ninja Ripper on the game?

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Re: Spider-Man FoE .DATA

Post by Vindis » Sat Apr 04, 2015 11:40 pm

I only had time for a quick look, but the file format seems pretty straightforward. Just a stream of data.


The first value show the block size, plus terminated by 8byte and comes the next file. Found a few suspicious byte/float, which i think could be vertex/uv/skin data, but it requires further investigation :D

That's it for now. When I have more time I'll look into it

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Re: Spider-Man FoE .DATA

Post by shakotay2 » Sun Apr 05, 2015 7:32 am

(face indices count not exact)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
"You quoted the whole thing, what a mess."

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Re: Spider-Man FoE .DATA

Post by Nobby » Tue May 05, 2015 4:17 am

i just used 3d ripper to pull all of these game models, works perfectly fine.
Yes! i know that's what i said... But its not what i meant. ;)

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