So I've got Spider-Man Friend Or Foe for PC, and while it might be an old game I'm stuck on trying to figure out how to convert the DATA to a useable 3D format. I tried to search here before I posted this to see if anyone else has dealt with this before but no luck. If anyone can help here's a few sample files. Or should I just try to use 3D Ripper DX or Ninja Ripper on the game?
http://www.uploadmb.com/dw.php?id=1427725904
Spider-Man FoE .DATA
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Nintendude
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Vindis
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Re: Spider-Man FoE .DATA
I only had time for a quick look, but the file format seems pretty straightforward. Just a stream of data.

The first value show the block size, plus terminated by 8byte and comes the next file. Found a few suspicious byte/float, which i think could be vertex/uv/skin data, but it requires further investigation
That's it for now. When I have more time I'll look into it

The first value show the block size, plus terminated by 8byte and comes the next file. Found a few suspicious byte/float, which i think could be vertex/uv/skin data, but it requires further investigation
That's it for now. When I have more time I'll look into it
- shakotay2
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Re: Spider-Man FoE .DATA
(face indices count not exact)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
