(PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

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Naroax
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(PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by Naroax » Thu Mar 19, 2015 2:02 pm

Looks like Yakuza 3 and 4 and 5 use the same engine, which is Magical-V Engine, the games use a model format called .gmd, same one as Binary Domain, however, chrrox has released a beta script in 2012, although it doesn't support bones, due to the lack of interest, no news have been heard, the script works fine, just without the support of bones.
( a custom rigged Kiryu from Yakuza 5 by eddiehimselfstolemyu )
Image

here's the beta script by chrrox that needs an update to support bones :
viewtopic.php?f=16&t=8891

here's a sample to work on: Saejima from Yakuza 5 with (maybe all) textures:
https://www.sendspace.com/file/whebad

Game uses some pretty cool models, I hope someone will update the script :

Image
Image

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by shakotay2 » Thu Mar 19, 2015 5:18 pm

Naroax wrote:here's the beta script by chrrox that needs an update to support bones
well, there are 116 of them, but no names (maybe hashed)

It's no fun to build a skeleton with 116 bones without the names even with the parent IDs known.

Is there an accompanying file with bone names in it?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by eddiehimself » Thu Mar 19, 2015 6:21 pm

shakotay2 wrote:
Naroax wrote:here's the beta script by chrrox that needs an update to support bones
well, there are 116 of them, but no names (maybe hashed)

It's no fun to build a skeleton with 116 bones without the names even with the parent IDs known.

Is there an accompanying file with bone names in it?
Well there are these bone files in .gmd format, but I've not had any luck trying to extract any them using the current noesis script. The model starts c_cm or am (can't remember which), so I'm guessing the corresponding bone file would be the one in there that also begins with c_cm or c_am
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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by zaramot » Thu Mar 19, 2015 6:40 pm

As, you can see here viewtopic.php?f=16&t=8891&start=30 Cra0 wrote whole standalone tool for all Yakuza and Binary Domain games. Format is totally understandable and not hard, thought I can't see any sense for anyone to make tool/script or plugin if someone else did all the job already. I suggest you to wait for release of Cra's tool
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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by eddiehimself » Fri Mar 20, 2015 1:34 pm

zaramot wrote:As, you can see here viewtopic.php?f=16&t=8891&start=30 Cra0 wrote whole standalone tool for all Yakuza and Binary Domain games. Format is totally understandable and not hard, thought I can't see any sense for anyone to make tool/script or plugin if someone else did all the job already. I suggest you to wait for release of Cra's tool
I know, it's just there hasn't been much in the way of updates recently. I was hoping if he could see there was interested it might get him motivated to get it done :keke:

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by zaramot » Fri Mar 20, 2015 1:52 pm

eddiehimself wrote:
zaramot wrote:As, you can see here viewtopic.php?f=16&t=8891&start=30 Cra0 wrote whole standalone tool for all Yakuza and Binary Domain games. Format is totally understandable and not hard, thought I can't see any sense for anyone to make tool/script or plugin if someone else did all the job already. I suggest you to wait for release of Cra's tool
I know, it's just there hasn't been much in the way of updates recently. I was hoping if he could see there was interested it might get him motivated to get it done :keke:
Ah, then I'm totally supporting this! :) Cra0, if you're reading this - we all patiently waiting for your tool [roll]
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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by Naroax » Fri Mar 20, 2015 1:58 pm

I'm supporting this too :D

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by cra0 » Sat Mar 21, 2015 4:55 am

If someone is willing to help me figure out the LOD groups please contact me and lets get this thing done I've figured out everything except the lods!
Though I'm currently translating my code to c# so need to get that done first.
Like I said in my previous posts no one has had interest in this so I sort of lost interest too but not totally.
Image

UML class diagram for the format
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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by artworkplay » Sat Mar 21, 2015 11:22 am

Don't know the game but screenshots totally screams gold. I hope it doesn't take $500 to make this happen. :D

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by eddiehimself » Sat Mar 21, 2015 12:21 pm

cra0 wrote:If someone is willing to help me figure out the LOD groups please contact me and lets get this thing done I've figured out everything except the lods!
Though I'm currently translating my code to c# so need to get that done first.
Like I said in my previous posts no one has had interest in this so I sort of lost interest too but not totally.
Image

UML class diagram for the format
Image
I would love to help, but sadly I know shit all about this sort of thing :( All I do know is that when I import this stuff into 3DS Max, the models always have 3 sets of the same geometry, and certain characters have one or 2 sets of med/low LOD meshes as well.

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by zaramot » Sat Mar 21, 2015 1:06 pm

Cra0, I will gladly try my best to help you with LODs :) We all should get those awesome models!
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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by eddiehimself » Sat Mar 21, 2015 5:19 pm

zaramot wrote:Cra0, I will gladly try my best to help you with LODs :) We all should get those awesome models!
Yes, and I would really like to be able to extract vehicle and environment models as well :keke:

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by cra0 » Sun Mar 22, 2015 3:16 am

zaramot wrote:Cra0, I will gladly try my best to help you with LODs :) We all should get those awesome models!
Awesome! pm me for personal contact info

Glad you guys are interested again honestly thought I was the only one interested in Yakuza/Binary Domain.

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by Naroax » Tue Mar 24, 2015 1:39 pm

Does Yakuza 0 use the same model format ? game is totally amazing.
Image

P.S : any news about the bones ?

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Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

Post by eddiehimself » Tue Mar 24, 2015 10:32 pm

Naroax wrote:Does Yakuza 0 use the same model format ? game is totally amazing.
Image

P.S : any news about the bones ?
I should imagine the PS4 version will probably use a new model format... I may have to give the PS3 version a download to see what the formats are.

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