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[IOS] Avengers: The Initiative import maxscript

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[IOS] Avengers: The Initiative import maxscript

Post by zaramot » Sun Mar 08, 2015 1:09 pm

Hi guys! Here's maxscript to import [iOS] Avengers: The Initiative with bones and weights (3ds max 2009-2014)
Tool to extract files https://www.sendspace.com/file/hkafci
Use GUI for it, option to extract -"extract-raw". All models are in \Payload\AvengersAssemble.app\Data\Raw\AssetBundles\Characters folder (inside folder with character name will be folder "Model" they are .unity3d files)
Tool to extract textures https://www.sendspace.com/file/sbh6ik
Tool for textures - any .pvr tool


1) Extract bone_merge.7z from Avengers_The_Initiative_Tools.7z. Copy files into "Transform" folder of your extracted bundle. Run bones_combin.bat file, you will get skeleton_file.bin
2) Run Avengers_The_Initiative.ms in 3ds max
3) Import skeleton_file.bin first
4) Import file from "SkinnedMeshRenderer" folder
5) Script automatically will ask you to import corresponding mesh file - navigate to "Mesh" and import it! (Name displayed in the window)



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Making model-import scripts, PM

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Re: [IOS] Avengers: The Initiative import maxscript

Post by artworkplay » Mon Mar 09, 2015 2:27 am

Looks real good. Will be trying this out as well (as soon as iTunes get me the correct store and geography... game's kinda hard to download).

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Re: [IOS] Avengers: The Initiative import maxscript

Post by logansan25 » Wed May 20, 2015 10:18 pm

Very thanks zaramot!

When i extract the files inside folder character appears file named .obj...

Who i get skeleton_file.bin????

http://prntscr.com/77jhbo appear this advise....

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