Join also our Discord channel! Click here.

[iOS] Marvel Contest of Champions import maxscript

Post questions about game models here, or help out others!
artworkplay
veteran
Posts: 114
Joined: Wed Oct 05, 2011 9:40 pm
Has thanked: 49 times
Been thanked: 4 times

Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay » Tue Sep 19, 2017 6:50 am

logansan25 wrote: Thanks a lot. I had tried, however when i try import file fbx in 3D Max dont happen nothing.
Try converting that fbx in noesis as either fbx again or any other format with bone+weight support then import in Max. Either that or you need to update your 3DSMax.

logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 2 times

Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 » Fri Sep 22, 2017 1:13 pm

artworkplay wrote:
logansan25 wrote: Thanks a lot. I had tried, however when i try import file fbx in 3D Max dont happen nothing.
Try converting that fbx in noesis as either fbx again or any other format with bone+weight support then import in Max. Either that or you need to update your 3DSMax.
http://prntscr.com/gobdrg

Help me please!

artworkplay
veteran
Posts: 114
Joined: Wed Oct 05, 2011 9:40 pm
Has thanked: 49 times
Been thanked: 4 times

Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay » Sat Sep 23, 2017 11:30 pm

logansan25 wrote:Help me please!
Don't use DisUnity. Unity Studio (the latest one linked to this thread) is the only tool you'll need since it can open assetbundle files already.

EDIT I checked that hulk_red_odr file from the latest COC version I had (v15). Unity Studio works, its just that particular file doesn't have any meshes at all. Best guess would be to try looking for older COC versions.

EDIT EDIT sorry I take it back. It has the Red Hulk mesh in Hulk_Red and not Hulk_Red_LW

logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 2 times

Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 » Mon Sep 25, 2017 11:07 pm

artworkplay wrote:
logansan25 wrote:Help me please!
Don't use DisUnity. Unity Studio (the latest one linked to this thread) is the only tool you'll need since it can open assetbundle files already.

EDIT I checked that hulk_red_odr file from the latest COC version I had (v15). Unity Studio works, its just that particular file doesn't have any meshes at all. Best guess would be to try looking for older COC versions.

EDIT EDIT sorry I take it back. It has the Red Hulk mesh in Hulk_Red and not Hulk_Red_LW
Very thanks mate! I got it. The mesh is in .obj and fine.
Now i only have problem with the textures. That don´t export. Why?

logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 2 times

Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 » Thu Mar 01, 2018 2:27 pm

How to export the files in this new version from game?

SSingh511
ultra-n00b
Posts: 9
Joined: Wed Sep 23, 2015 5:52 am
Has thanked: 6 times

Re: [iOS] Marvel Contest of Champions import maxscript

Post by SSingh511 » Thu Oct 08, 2020 5:18 am

New updates of game doesn't allow login and downloading files on emulators, which makes it impossible to get data files, if anyone has access to those files, please respond

Post Reply