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[iOS] Marvel Contest of Champions import maxscript

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artworkplay
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay » Tue Sep 19, 2017 6:50 am

logansan25 wrote: Thanks a lot. I had tried, however when i try import file fbx in 3D Max dont happen nothing.
Try converting that fbx in noesis as either fbx again or any other format with bone+weight support then import in Max. Either that or you need to update your 3DSMax.

logansan25
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 » Fri Sep 22, 2017 1:13 pm

artworkplay wrote:
logansan25 wrote: Thanks a lot. I had tried, however when i try import file fbx in 3D Max dont happen nothing.
Try converting that fbx in noesis as either fbx again or any other format with bone+weight support then import in Max. Either that or you need to update your 3DSMax.
http://prntscr.com/gobdrg

Help me please!

artworkplay
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay » Sat Sep 23, 2017 11:30 pm

logansan25 wrote:Help me please!
Don't use DisUnity. Unity Studio (the latest one linked to this thread) is the only tool you'll need since it can open assetbundle files already.

EDIT I checked that hulk_red_odr file from the latest COC version I had (v15). Unity Studio works, its just that particular file doesn't have any meshes at all. Best guess would be to try looking for older COC versions.

EDIT EDIT sorry I take it back. It has the Red Hulk mesh in Hulk_Red and not Hulk_Red_LW

logansan25
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 » Mon Sep 25, 2017 11:07 pm

artworkplay wrote:
logansan25 wrote:Help me please!
Don't use DisUnity. Unity Studio (the latest one linked to this thread) is the only tool you'll need since it can open assetbundle files already.

EDIT I checked that hulk_red_odr file from the latest COC version I had (v15). Unity Studio works, its just that particular file doesn't have any meshes at all. Best guess would be to try looking for older COC versions.

EDIT EDIT sorry I take it back. It has the Red Hulk mesh in Hulk_Red and not Hulk_Red_LW
Very thanks mate! I got it. The mesh is in .obj and fine.
Now i only have problem with the textures. That don´t export. Why?

logansan25
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 » Thu Mar 01, 2018 2:27 pm

How to export the files in this new version from game?

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