Post questions about game models here, or help out others!
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zaramot
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by zaramot » Fri Feb 13, 2015 11:29 am
Hi guys! Here's maxscript to import [Wii U] Monster Hunter 3 Ultimate with bones and weights (3ds max 2009-2014) if anyone interested
Tool to extract .arcs by Sectus
http://www.tzarsectus.com/tools/ARCtool.rar
P.S. If anyone will have problems with downloading/extracting the game ask me in PM.

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Making model-import scripts, PM
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eycaramba
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by eycaramba » Tue Feb 17, 2015 12:26 pm
Great work man!
Do you happen to have a tool to convert the textures? I see them in your example image but the script is just for the mdl I guess.
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zaramot
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by zaramot » Tue Feb 17, 2015 2:11 pm
Here's Noesis plugin to open/view and convert textures. All credits goes to Chrrox

He figured out Wii U images format, I just adapted it for Monster Hunter .tex files!
Just extract all files to your Noesis folder
https://www.sendspace.com/file/8ut9rj
P.S. Report bugs
Making model-import scripts, PM
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TehDave
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by TehDave » Thu Feb 19, 2015 11:12 pm
Seems there might be some incorrect alpha on some textures, and many textures, like both deviljho's diffuse and one of brachydios, don't load. Normal maps for some large monsters also seem to be broken somehow, like they're the wrong size.
As for the model script, some models dont import correctly, stuff like the arm parts of armors and all of Cha Cha/Kayamba's masks.
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zaramot
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by zaramot » Fri Feb 20, 2015 10:21 am
Collect those not working files and send me them via PM
Making model-import scripts, PM
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raykingnihong
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by raykingnihong » Sat Feb 21, 2015 4:12 pm
cool zaramot ,Thank you very much for the great work, the script runs perfectly, thanks again
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LUBDAR
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Contact:
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by LUBDAR » Mon Mar 02, 2015 7:37 am
This is awesome!!! great work!
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CriticalError
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by CriticalError » Mon Mar 16, 2015 3:17 am
ok so then, thank you very much for your work, I have a question, why every weapon look like this?

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zaramot
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by zaramot » Thu Mar 19, 2015 9:46 am
Attach couple of weapons here, I'll take a look
Making model-import scripts, PM
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zaramot
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by zaramot » Sun Mar 22, 2015 2:45 pm
Here's script for weapons

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CriticalError
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by CriticalError » Sun Mar 22, 2015 11:20 pm
many thanks for this update, I have a question, about textures, why weapons contain a very small quality? it contain 128x128, and weapons are fucked up with Overlapping Faces, so thats to bad.

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TehDave
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by TehDave » Mon Mar 23, 2015 11:39 am
I'll see if this fixed any issues with models that were previously unviewable.
edit: so it does import the meshes that didn't import properly before, scale/position issues still there though, at least for player/monster models