[Wii U] Monster Hunter 3 Ultimate maxscript

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zaramot
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[Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot » Fri Feb 13, 2015 11:29 am

Hi guys! Here's maxscript to import [Wii U] Monster Hunter 3 Ultimate with bones and weights (3ds max 2009-2014) if anyone interested :)
Tool to extract .arcs by Sectus http://www.tzarsectus.com/tools/ARCtool.rar

P.S. If anyone will have problems with downloading/extracting the game ask me in PM.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by eycaramba » Tue Feb 17, 2015 12:26 pm

Great work man!
Do you happen to have a tool to convert the textures? I see them in your example image but the script is just for the mdl I guess.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot » Tue Feb 17, 2015 2:11 pm

Here's Noesis plugin to open/view and convert textures. All credits goes to Chrrox :) He figured out Wii U images format, I just adapted it for Monster Hunter .tex files!

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Just extract all files to your Noesis folder https://www.sendspace.com/file/8ut9rj

P.S. Report bugs
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by eycaramba » Tue Feb 17, 2015 2:34 pm

Amazing, thank you :)

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by TehDave » Thu Feb 19, 2015 11:12 pm

Seems there might be some incorrect alpha on some textures, and many textures, like both deviljho's diffuse and one of brachydios, don't load. Normal maps for some large monsters also seem to be broken somehow, like they're the wrong size.

As for the model script, some models dont import correctly, stuff like the arm parts of armors and all of Cha Cha/Kayamba's masks.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot » Fri Feb 20, 2015 10:21 am

Collect those not working files and send me them via PM
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by raykingnihong » Sat Feb 21, 2015 4:12 pm

cool zaramot ,Thank you very much for the great work, the script runs perfectly, thanks again

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by LUBDAR » Mon Mar 02, 2015 7:37 am

This is awesome!!! great work!

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError » Mon Mar 16, 2015 3:17 am

ok so then, thank you very much for your work, I have a question, why every weapon look like this?

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot » Thu Mar 19, 2015 9:46 am

Attach couple of weapons here, I'll take a look
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError » Thu Mar 19, 2015 6:37 pm


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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot » Sun Mar 22, 2015 2:45 pm

Here's script for weapons

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError » Sun Mar 22, 2015 11:20 pm

many thanks for this update, I have a question, about textures, why weapons contain a very small quality? it contain 128x128, and weapons are fucked up with Overlapping Faces, so thats to bad.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError » Mon Mar 23, 2015 1:28 am

well I found what is the problem, don't know why don't try before, so really to newbie, after make some test I got this one, full detailed model.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by TehDave » Mon Mar 23, 2015 11:39 am

I'll see if this fixed any issues with models that were previously unviewable.

edit: so it does import the meshes that didn't import properly before, scale/position issues still there though, at least for player/monster models

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