Silent Hill Shattered Memories DFF Models (Renderware)

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luxox18
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Silent Hill Shattered Memories DFF Models (Renderware)

Post by luxox18 » Tue Jan 13, 2015 12:30 am

Hello! I'm trying to export character models with HEX2OBJ from Silent Hill Shattered Memories Wii version.
The format for 3d models is DFF and textures is TXD same formats than other games with renderware engine.

I can see point clouds without problems

Harry
Image

Lisa

Image

Is possible to export characters with hex2obj "manually" but is complex and takes a lot of time because I need to find the faces , then find the UV

maybe someone that is familiarized with this format could construct a script for noesis, 3ds max or other tool :) and make the process more automatic.

here are some examples:

http://www.mediafire.com/download/3q0k1 ... _Chars.rar

thanks

Note: I used the Ekey tool for unpack the arc files (ARCUnpacker v1.0)

huckleberrypie
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Re: Silent Hill Shattered Memories DFF Models (Renderware)

Post by huckleberrypie » Tue Jan 13, 2015 4:30 am

Does it work with the DFF Maxscripts for GTA, or is it vastly different enough?

luxox18
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Re: Silent Hill Shattered Memories DFF Models (Renderware)

Post by luxox18 » Tue Jan 13, 2015 5:45 am

is different, I tested some tools and scripts and not work.

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Re: Silent Hill Shattered Memories DFF Models (Renderware)

Post by huckleberrypie » Tue Jan 13, 2015 6:00 am

luxox18 wrote:is different, I tested some tools and scripts and not work.
Well, that's quite a drag. I assume you tried using DFF Analyze on it though?

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Re: Silent Hill Shattered Memories DFF Models (Renderware)

Post by luxox18 » Tue Jan 13, 2015 6:23 am

huckleberrypie wrote:Well, that's quite a drag. I assume you tried using DFF Analyze on it though?
yes, I used DFF analyze and in some files says "extension 0x03" with empty data and in others "unknown"

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