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NFS No Limits

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shakotay2
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Re: NFS No Limits

Post by shakotay2 » Sat Apr 25, 2020 10:36 am

mrstyx wrote:
Wed Jul 17, 2019 11:25 pm
Can anybody help on finding the positions float ? I'm trying the one on 0x55BC (for one mesh obviously) but It don't seem to be the right one.
(Sorry for the late reply.) I don't get it. It's no floats, your starting address is wrong but you get the correct mesh?

(Assumed vertex count is 5846? (max Fi= 3439), but still struggeling with the face indices (as always)...)
.
kindaWheel.png
(needs a scaling of course, minor prob)

Not fitting FIs might be a problem of double vertices? Though they seem to belong to different faces here.
...
v 135.234375 127.957031 253.925781
v 135.234375 147.058594 252.375000
v 135.234375 145.660156 243.265625
v 135.234375 127.957031 244.703125 <<<
v 141.136719 127.957031 243.398438 ###
v 176.808594 145.460938 241.976563
v 176.808594 127.957031 243.398438
v 141.136719 127.957031 243.398438 ###
v 135.234375 127.957031 244.703125 <<<
v 135.234375 145.660156 243.265625
...
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

zimex25
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Re: NFS No Limits

Post by zimex25 » Sat Apr 25, 2020 4:20 pm

shakotay2 wrote:
Sat Apr 25, 2020 10:36 am
mrstyx wrote:
Wed Jul 17, 2019 11:25 pm
Can anybody help on finding the positions float ? I'm trying the one on 0x55BC (for one mesh obviously) but It don't seem to be the right one.
(Sorry for the late reply.) I don't get it. It's no floats, your starting address is wrong but you get the correct mesh?

(Assumed vertex count is 5846? (max Fi= 3439), but still struggeling with the face indices (as always)...)
.
kindaWheel.png(needs a scaling of course, minor prob)

Not fitting FIs might be a problem of double vertices? Though they seem to belong to different faces here.
...
v 135.234375 127.957031 253.925781
v 135.234375 147.058594 252.375000
v 135.234375 145.660156 243.265625
v 135.234375 127.957031 244.703125 <<<
v 141.136719 127.957031 243.398438 ###
v 176.808594 145.460938 241.976563
v 176.808594 127.957031 243.398438
v 141.136719 127.957031 243.398438 ###
v 135.234375 127.957031 244.703125 <<<
v 135.234375 145.660156 243.265625
...
How with cars? Models have many visual parts.

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shakotay2
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Re: NFS No Limits

Post by shakotay2 » Sat Apr 25, 2020 7:32 pm

I only have that wheel file mrstyx extracted. (And before the wheel isn't correctly converted to obj it doesn't make sense to me to care for cars.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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