PPSSPP Directx9 - Proper ripping tool.

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Hatomike
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PPSSPP Directx9 - Proper ripping tool.

Post by Hatomike » Sun Nov 09, 2014 10:12 pm

Hi,
Sorry if this isn't the right place to talk about it. (Also sorry for my poor english)

PPSSPP work now with Directx 9 feature. I was just wondering if people can help me to figure out which rip program we must use for this one.

The game I tried with is Toaru Majutsu no Index.

And here are the program I used:
-3D Ripper DX: WORK ! But no T-pose and mesh look flat.
-Gameassasin: Not work (Or don't know how to use it...)
-Ninjaripper: Don't know if this work since I can't import .rip files into blender.

If somebody can tell me how to use gameassasin on PPSSPP, or even if other rip software exist? Thanks :D
Last edited by Hatomike on Mon Nov 10, 2014 7:16 am, edited 1 time in total.

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Mirrorman95
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Re: PPSSPP Directx9 - Propper ripping tool.

Post by Mirrorman95 » Mon Nov 10, 2014 4:54 am

JPCSP has a built-in feature to export a scene to OBJ.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424

Hatomike
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Re: PPSSPP Directx9 - Propper ripping tool.

Post by Hatomike » Mon Nov 10, 2014 6:53 am

Already tried.
Each poly got a different material.
And texture were glitchy.

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Re: PPSSPP Directx9 - Proper ripping tool.

Post by lionheartuk » Mon Nov 10, 2014 11:09 am

Use NinjaRipper in combination with the emulator. Then use the noesis plugin to import them into Noesis, where you can view them before you convert them to FBX,OBJ or whatever format you're after from there.
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Ferrari formula 1
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Re: PPSSPP Directx9 - Propper ripping tool.

Post by Ferrari formula 1 » Mon Nov 10, 2014 1:25 pm

Hatomike wrote:Already tried.
Each poly got a different material.
And texture were glitchy.
It's easy to fix,just work with the model and get right meshes together.
It will be splitted anyway :bleh:

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Re: PPSSPP Directx9 - Proper ripping tool.

Post by chrrox » Mon Nov 10, 2014 2:29 pm

you could also post the model samples and make a real model converter.
Being on psp it might already be a common format.

Hatomike
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Re: PPSSPP Directx9 - Proper ripping tool.

Post by Hatomike » Mon Nov 10, 2014 4:08 pm

NinjaRipper seems to have worked. But I can import .rip files into Noesis (Even with a plugin)

If you know a to easily fix jpcsp issue on blender, tell me how.

This isn't a common format, some people already tried to do this: viewtopic.php?f=16&t=6456

Thanks all for helping me :)

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Re: PPSSPP Directx9 - Proper ripping tool.

Post by JakeGreen » Fri Nov 14, 2014 2:51 am

I tired Ninja Ripper on 3 different games Star wars battlefront:Elite and Renegade squadron along with killzone liberation and for some reason they only grab some of the models in the background and not the foreground like this

NinjaRipper will grab the planet and the ship and maybe the wall behind these 2 but nothing else not even their textures unless you hit F9 then it gets the textures.
Image

And 3d ripper dx doesn't grab everything either like when i tried to capture the inside of the hanger of the acclamator and the surrounding rooms in it they wont capture it either.

As for killzone liberation with NinjaRipper i get part of the map/props and some of the characters but not the character you are playing as same goes for elite squadron it wont capture the character you are playing as either.

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