Moonlight Blade MMO model import maxscript

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legendbhlc
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Re: Moonlight Blade MMO model import maxscript

Post by legendbhlc » Tue Nov 17, 2015 8:46 am

pls scritps DFONT file building and SRT file speedtree

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Re: Moonlight Blade MMO model import maxscript

Post by jimbojinbo » Sat Nov 21, 2015 5:04 am

legendbhlc wrote:pls scritps DFONT file building
zaramot's script can also be used to building .dfont file

Just replace

Code: Select all

types:"MLB Models (*.dat)|*.dat" \
with

Code: Select all

types:"MLB Models (*.dat;*.dfont)|*.dat;*.dfont" \

tanystark
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Re: Moonlight Blade MMO model import maxscript

Post by tanystark » Thu Dec 31, 2015 5:30 am

Image
How remove this line or fix on 3ds Max
Thank verry much,

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CriticalError
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Re: Moonlight Blade MMO model import maxscript

Post by CriticalError » Thu Dec 31, 2015 5:55 am

tanystark wrote:Image
How remove this line or fix on 3ds Max
Thank verry much,
you only need weld vertex.

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Re: Moonlight Blade MMO model import maxscript

Post by tanystark » Thu Dec 31, 2015 11:44 am

Thank CriticalError verry much :)
But what happened in Render, how fix it
Image
Thank verry much, :D

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Re: Moonlight Blade MMO model import maxscript

Post by o0Crofty0o » Thu Dec 31, 2015 6:52 pm

Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.

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Re: Moonlight Blade MMO model import maxscript

Post by zdsmdbh » Fri Jan 01, 2016 4:20 am

o0Crofty0o wrote:Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.
If I remember right,arms are usually in .dfont files.
In CBT3,neck with clothes.
But in Open Beta,developers redo head models,now neck with head,not with clothes anymore.
Image
but only for player model,NPC's neck still with clothes,guess developers are too lazy

If you are looking for neck in Open Beta,I think you should take a look at these 2 folders.
AVATARS_FACE_X_M_FACE (Male)
AVATARS_FACE_X_F_FACE (Female)
Most models don't have neck,but there should be few models have.

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Re: Moonlight Blade MMO model import maxscript

Post by o0Crofty0o » Fri Jan 01, 2016 11:55 am

zdsmdbh wrote:
o0Crofty0o wrote:Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes.
If I remember right,arms are usually in .dfont files.
In CBT3,neck with clothes.
But in Open Beta,developers redo head models,now neck with head,not with clothes anymore.
[img]http://i.imgur.com/fLmvjT5.jpg[/ig]
but only for player model,NPC's neck still with clothes,guess developers are too lazy

If you are looking for neck in Open Beta,I think you should take a look at these 2 folders.
AVATARS_FACE_X_M_FACE (Male)
AVATARS_FACE_X_F_FACE (Female)
Most models don't have neck,but there should be few models have.
Ohh thanks so much :) Got them now

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Re: Moonlight Blade MMO model import maxscript

Post by tanystark » Thu Feb 04, 2016 2:39 am

hello people,
how i can get motions of Moonlight Blade, what file name?
thanks,

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Re: Moonlight Blade MMO model import maxscript

Post by Qiulegeqiu » Mon Mar 14, 2016 3:38 am

Does anyone have a clue about how to extract custom faces from Moonlight Blade? Not the default ones

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Re: Moonlight Blade MMO model import maxscript

Post by island2008 » Mon Mar 14, 2016 9:15 am

How to get textures for the model?can anyonehelp me ?

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Re: Moonlight Blade MMO model import maxscript

Post by lhq220 » Wed Apr 27, 2016 3:40 pm

How to package file *.vfs?

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Re: Moonlight Blade MMO model import maxscript

Post by raykingnihong » Sat Jul 23, 2016 7:17 pm

Hi my friend, thank you for your great work, I error occurred importing the file, the sample file link https://mega.nz/#!qZATnArT!gGnhixF1ddOm ... r02yA5FltE
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Re: Moonlight Blade MMO model import maxscript

Post by liuxing » Sat Oct 22, 2016 6:49 pm

00000000.zip
the new ver,script can't import,please update it
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Re: Moonlight Blade MMO model import maxscript

Post by ans fander » Tue Feb 07, 2017 1:35 pm

zaramot wrote:As I said, here's script for second mesh type. I should load most models with bones+weights, but I'm still working to finish it, so wait for some bugs [roll] .

Image
Can the skeleton of the model be extracted???
I can and I will,just indeterminacy.

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