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Help in XBG watch dogs format
Posted: Fri Oct 24, 2014 5:36 pm
by kmthrong
Hi I wanna a 3ds max script that can import this format,
I download this script for blender but it didn't work
http://www.mediafire.com/download/hd1m3 ... -01%5D.zip
plz help me to import not important just mesh is enough tnx.
Re: Help in XBG watch dogs format
Posted: Fri Oct 24, 2014 10:42 pm
by shakotay2
I wouldn't waste my spare time to write a maxscript when there's a working blender python script, especially when it's from Mariusz.
What's your problem with the script? Did u use blender 2.49?
Or got an error message such as:
ImportError: No module named newGameLib Then copy the
newGameLib folder into your blender folder (where blender.exe resides).
start blender, load
Blender249-WatchDogsImporter-2014-07-01.blend,
in the left side text window press alt-p, navigate to the .xbg model file and load it.
works like a charm, console output:
d:\WatchDogs[PC][2014-07-01]\
char01.xbg
--------------------------------------------------
--------------------------------------------------
meshCount: 15
meshCount: 15
0 36 230 388 230 12 1946 0
-------------------- add new mesh
1 32 618 984 618 11 4506 0
...
Re: Help in XBG watch dogs format
Posted: Sat Oct 25, 2014 2:39 am
by cra0
Yeah still working on this
Re: Help in XBG watch dogs format
Posted: Sat Oct 25, 2014 1:35 pm
by kmthrong
shakotay2 wrote:I wouldn't waste my spare time to write a maxscript when there's a working blender python script, especially when it's from Mariusz.
What's your problem with the script? Did u use blender 2.49?
Or got an error message such as:
ImportError: No module named newGameLib Then copy the
newGameLib folder into your blender folder (where blender.exe resides).
start blender, load
Blender249-WatchDogsImporter-2014-07-01.blend,
in the left side text window press alt-p, navigate to the .xbg model file and load it.
works like a charm, console output:
d:\WatchDogs[PC][2014-07-01]\
char01.xbg
--------------------------------------------------
--------------------------------------------------
meshCount: 15
meshCount: 15
0 36 230 388 230 12 1946 0
-------------------- add new mesh
1 32 618 984 618 11 4506 0
...
So I have this problem when I press alt+p give me this error:
http://0up.ir/up8/guest/10-25-2014-5-22-40-AM.png
Re: Help in XBG watch dogs format
Posted: Sat Oct 25, 2014 2:22 pm
by shakotay2
well, "Bad Magic Number", another stupid error message.
What "they" meant to express is that the compiled python file (.pyc) doesn't match your python version, I guess.
here the number is: 0xF2D1 = 62161, that means python version 2.6a1 will be required at least.
(I'm using python 2.6.2., sry for the inconvenience.)
btw: don't use the latest python version for blender 2.49, since with python 3.0 there's a new Python API, that won't work here.
Re: Help in XBG watch dogs format
Posted: Sat Oct 25, 2014 6:17 pm
by kmthrong
well, "Bad Magic Number", another stupid error message.
And do you know what is more crazy than this blender is just 10 mb but python-2.6.2 is 13.9 mb
But this time it said:
Compiled with python versian 2.5.2
'import site' failed ; use -v for traceback
http://0up.ir/up8/guest/10-25-2014-10-53-37-AM.png
Plz help me.
Re: Help in XBG watch dogs format
Posted: Sat Oct 25, 2014 7:49 pm
by shakotay2
hmm, I have several blender installations on different partitions (XP and Win7).
On Win7 I get this message on blender2.49b startup:
Compiled with Python version 2.6.2.
'import site' failed; use -v for traceback
Checking for installed Python... No installed Python found.
Only built-in modules are available. Some scripts may not run.
Continuing happily.
The
WatchDogs.py script
is working though but it's blender 2.49
b.
So you might give it a last try before you pxrge...
Or u could try use 2.49 with a path set to your python 2.6.2 installation (new System Variable: PythonPath).
(I installed python 2.6.
6 for blender 2.49b on XP 18 months ago but don't remember
the reasons since 2.49b seems to come with a built in 2.6.2 python)
Re: Help in XBG watch dogs format
Posted: Sun Oct 26, 2014 12:48 pm
by kmthrong
So how can I give it a new address of python from my computer in blender?
tnx for your support.

Re: Help in XBG watch dogs format
Posted: Sun Oct 26, 2014 3:23 pm
by shakotay2
not sure whether I got what you mean.
setting the Python Path?
http://www.katsbits.com/tutorials/blend ... riable.php
Re: Help in XBG watch dogs format
Posted: Sun Oct 26, 2014 3:58 pm
by kmthrong
Re: Help in XBG watch dogs format
Posted: Sun Oct 26, 2014 4:24 pm
by shakotay2
hallelujah!

Re: Help in XBG watch dogs format
Posted: Wed Jan 23, 2019 11:53 pm
by saidbou
Sorry if the post is not accurate to the topic, but I'm looking for the blender file for Saint Seiya Soldier's Soul game.
I got blender 249 and python 2.6.. and the script... But when I load the script, I'm getting a script error... Don't understand why...
Is the "newGameLib" folder the same for all the games ?