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3DS Monster Hunter 4 (2013) maxscript

Post questions about game models here, or help out others!
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zaramot
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3DS Monster Hunter 4 (2013) maxscript

Post by zaramot » Fri Sep 05, 2014 7:50 pm

Hi guys! Here's maxscript to import Nintendo 3DS game Monster Hunter 4 (2013) models with bones+weights (3ds max 2009-2012)

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by Naroax » Fri Sep 05, 2014 9:46 pm

Nice zaramot.

question tho, how do you take big screenshots from inside 3ds max window like that ?

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by zaramot » Fri Sep 05, 2014 9:53 pm

With ViewThief, you can use GrabViewport
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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by eycaramba » Fri Sep 05, 2014 10:40 pm

Nice, thank you very much ;)

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by gregkwaste » Sat Sep 06, 2014 9:55 pm

How did you dump the model files from the rom?

I thought that there are still some decryption issues with them.

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by Pepper » Sun Sep 07, 2014 9:05 pm

gregkwaste wrote:How did you dump the model files from the rom?

I thought that there are still some decryption issues with them.
use a 4.5 firmware 3ds console and mset exploit + rop loader. this gets you the key (which is typically specific not just to a game, but to the specific card (as in, almost ever game card/image is different, your super mario 3d land will most likely have a different romfs key than mine) you can then use a modified ctr tool to dump it.

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by dian333 » Fri Mar 06, 2015 12:46 am

Image
zaramot wrote:Hi guys! Here's maxscript to import Nintendo 3DS game Monster Hunter 4 (2013) models with bones+weights (3ds max 2009-2012)

Image
NICE JOB! and how to read the TEX file ? convent to dds/tga
Image

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by yiwang » Wed Apr 08, 2015 5:09 pm

zaramot wrote:Hi guys! Here's maxscript to import Nintendo 3DS game Monster Hunter 4 (2013) models with bones+weights (3ds max 2009-2012)

Image
Model and bones of different sizes
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Last edited by yiwang on Thu Apr 09, 2015 10:42 am, edited 3 times in total.

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by yiwang » Wed Apr 08, 2015 5:11 pm

zaramot wrote:Hi guys! Here's maxscript to import Nintendo 3DS game Monster Hunter 4 (2013) models with bones+weights (3ds max 2009-2012)

Image
Different sizes
You do not have the required permissions to view the files attached to this post.

Fileking
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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by Fileking » Thu Feb 11, 2016 3:39 pm

ok noob question here >? I couldnt get the rip to work. Any one have the obj models of the armor ? please and thank you

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by BadhornStadnent » Mon Jun 06, 2016 3:18 am

This also works with mh4u models too. But I still need the .TEX to convert to a image format.

Also the noesis script for mh3u wii u doesn't work with every .tex file.

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by zaramot » Mon Jun 06, 2016 1:08 pm

Share some samples for WII U and MH4U .tex. I really don't remember if I did anything with their textures, maybe I did, but I have to recall this xD
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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by BadhornStadnent » Tue Jun 07, 2016 5:32 pm

Did any of those work or do I need to upload different or more samples?
Here are some more not working WII U .tex files.

mh3u wii u: https://dl.dropboxusercontent.com/s/nfx ... u.zip?dl=0

more samples of mh4u 3ds: https://dl.dropboxusercontent.com/s/r32 ... s.zip?dl=0

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Re: 3DS Monster Hunter 4 (2013) maxscript

Post by Scaatis5768 » Thu Jun 09, 2016 11:27 pm

I also want to note that for the Wii U files, some of the textures that do work have strange artifacts in partially transparent areas (such as this one on the wings in the lower half of the texture). This might be because of the conversion, because of the .arc extraction or just a feature of the textures.

Here is an example https://www.dropbox.com/s/wajsq3uqf1cfw ... M.tex?dl=0

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