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demon's souls FLV file

Post questions about game models here, or help out others!
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dropoff
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Re: demon's souls FLV file

Post by dropoff » Thu Oct 04, 2018 6:00 am

shakotay2 wrote:
dropoff wrote:there is no other way i know to extract map meshes.
m0000b0-flver.jpg
Thanks,but its probably gonna take one eternity to import all map models with hex2obj.

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shakotay2
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Re: demon's souls FLV file

Post by shakotay2 » Thu Oct 04, 2018 10:41 am

dropoff wrote:Thanks,but its probably gonna take one eternity to import all map models with hex2obj.
You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues.

To understand the format. After having created ONE submesh of the format you usually start to write a script or use the Make_obj project.

But I guess you have to wait until someone does this for you.
Good luck. :)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: demon's souls FLV file

Post by dropoff » Thu Oct 04, 2018 11:54 am

shakotay2 wrote:
dropoff wrote:Thanks,but its probably gonna take one eternity to import all map models with hex2obj.
You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues.

To understand the format. After having created ONE submesh of the format you usually start to write a script or use the Make_obj project.

But I guess you have to wait until someone does this for you.
Good luck. :)
Yeah,idk how to do it unfortunately.

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Re: demon's souls FLV file

Post by dropoff » Sun Oct 07, 2018 8:00 pm

I can even load map models on correct coordinates now but need correct uvs
Image

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Re: demon's souls FLV file

Post by Bazza » Thu Jan 31, 2019 6:46 am

dropoff wrote:I can even load map models on correct coordinates now but need correct uvs
Image
Have you had any luck with the map extraction?

Also, good to see so much attention on this gem of a game!

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Re: demon's souls FLV file

Post by dropoff » Thu Jan 31, 2019 12:14 pm

Bazza wrote:
dropoff wrote:I can even load map models on correct coordinates now but need correct uvs
Image
Have you had any luck with the map extraction?

Also, good to see so much attention on this gem of a game!
Yes, i have small tool based on library for souls games files.

P.S. i will probably post it here when i would have motivation to finish it.

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Re: demon's souls FLV file

Post by Bazza » Thu Jan 31, 2019 2:09 pm

dropoff wrote:
Bazza wrote:
dropoff wrote:I can even load map models on correct coordinates now but need correct uvs
Image
Have you had any luck with the map extraction?

Also, good to see so much attention on this gem of a game!
Yes, i have small tool based on library for souls games files.

P.S. i will probably post it here when i would have motivation to finish it.
Cool!

I want to do a HD remake of the Nexus, like in the PS3 background theme as a screensaver.

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Re: demon's souls FLV file

Post by Bazza » Tue Feb 05, 2019 4:47 am

I found the penetrator knight as well, his arena would also be great for a HD remake shot!

Gotta say though, the original texture resolution leaves a lot to be desired. I get that it's on the PS3 as a near-launch title, and practices then weren't what they ended up with at the end of the lifecycle, but it's 100% the limiting factor here :(
pen_test_scene.jpg
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Re: demon's souls FLV file

Post by Portugalotaku » Sat Feb 09, 2019 8:52 pm

There's been progress on the map meshes? That's amazing news.

Do not forget that the DeS meshes come out mirrored by the way.

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Re: demon's souls FLV file

Post by shakotay2 » Sat Feb 09, 2019 10:12 pm

Portugalotaku wrote:There's been progress on the map meshes?
Dunno about people's motivation so guess you've to wait if you don't try it for yourself.
m0000b0_3SMs.jpg
(uvs need some thresholding I guess)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: demon's souls FLV file

Post by Portugalotaku » Sun Feb 10, 2019 12:16 am

I did try for myself, 2 years ago, but did not get very far.
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Re: demon's souls FLV file

Post by shakotay2 » Sun Feb 10, 2019 8:02 am

Portugalotaku wrote:I did try for myself, 2 years ago, but did not get very far.
That's a matter of motivation. Most people in this forum want things to be done by someone else.
You did try it for yourself. :) Great! Why not continue it?

I'd suggest to learn/understand maxscript (since you seemed to use 3dsmax).

Maxscript is the most powerful and a rather simple approach for getting 3D models imho.
There's a hurdle for beginners (as always) but in the end it's a matter of motivation.

(Sadly I don't have a working installation of 3dsmax: I tend to use good software for years and don't like to install new student versions frequently.)

btw: it would be rather simple (basic understanding of 'C' required, though) to use my Make_obj project for getting those maps.

Even simpler is the use of hex2obj of course;
here's five H2O files for m0000b0.flver:

0x1200 813
Vb1
32 24
0x1860 257
121110
0x0 255

0x3880 867
Vb1
32 24
0x3F60 273
121310
0x0 255

0x6180 318
Vb1
36 24
0x6400 169
121310
0x0 255

0x7BE0 359
Vb1
36 24
0x7F20 150
121310
0x0 255

0x9440 4160
Vb1
32 24
0xB4C0 2404
121310
0x0 255

-------------------------------------------

m3100b0.flver
m3100b0.png
(WordUVs look as if they were the better choice.)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: demon's souls FLV file

Post by Portugalotaku » Sun Feb 10, 2019 11:56 am

I stopped last time from a combination of lack of time and not wishing to bother people further. I am currently busy with other projects as well, I just happened to notice the updates on this thread while browsing and was surprised that progress had been made.

I appreciate the offer, but I do not have the time to learn those right now with how many things I have to work on.

Do tell me something though; these UVs for the world meshes you showed, they are correct?

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Re: demon's souls FLV file

Post by shakotay2 » Sun Feb 10, 2019 12:19 pm

Portugalotaku wrote:Do tell me something though; these UVs for the world meshes you showed, they are correct?
Put a texture onto the mesh and you'll see. (As I wrote a threshold has to be applied to uv data in some cases but I'm too busy for such.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: demon's souls FLV file

Post by dropoff » Sun Feb 10, 2019 12:43 pm

Here is tool for converting map flvers to obj, with all materials and correct uvs (most of them), still have problem with some models that dont have lightmap uvs i believe.
Made using soulsformats c# library made by TKGP. https://github.com/JKAnderson/SoulsFormats

Usage: run tool and put path to folder with flvers you want to convert.
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